Piranha School

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Piranha School token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Piranha School

Level 1 Elite Hexer
Animal, Swarm EV 12
  1. 2 Size
  2. 5 Speed
  3. 40 Stamina
  4. 1 Stability
  5. 4 Free Strike
Immunity Weakness
Movement Swim
  1. Might

    -2
  2. Agility

    1
  3. Reason

    -3
  4. Intuition

    2
  5. Presence

    -3
  1. Flurry 2d10 + 2 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 1 x Two creatures or objects
    ! 6 damage @ 9 damage; pull 1 # 12 damage; pull 2
    Effect:

    If the target is pulled into the piranha school, that forced movement deals damage only at the Director's determination.

  2. Impede

    Area Maneuver
    o 1 aura x Special
    Effect:

    The area is difficult terrain for enemies until the start of the piranha school's next turn.

  3. Swarm

    The piranha school can move through spaces as if they were a size 1M creature, and can occupy other creatures' spaces. At the start of each of the piranha school's turns, they can make a free strike against each creature whose space they share.

  4. Nature's Spirit

    While outdoors or in a natural environment, the piranha school can negate a bane on their abilities or turn a double bane into a bane.

  5. Spiny

    Whenever an adjacent enemy grabs the piranha school or uses a melee ability against them, that enemy takes 3 damage.

  6. Frenzy

    The piranha school gains an edge on strikes against creatures who are bleeding or winded.

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