Piranha School
Level 1 Elite Hexer- 2 Size
- 5 Speed
- 40 Stamina
- 1 Stability
- 4 Free Strike
Might
-2Agility
1Reason
-3Intuition
2Presence
-3
Flurry 2d10 + 2 Signature Ability
Melee, Strike, Weapon Main Actiono Melee 1 x Two creatures or objects! 6 damage @ 9 damage; pull 1 # 12 damage; pull 2Effect:If the target is pulled into the piranha school, that forced movement deals damage only at the Director's determination.
Impede
Area Maneuvero 1 aura x SpecialEffect:The area is difficult terrain for enemies until the start of the piranha school's next turn.
Swarm
The piranha school can move through spaces as if they were a size 1M creature, and can occupy other creatures' spaces. At the start of each of the piranha school's turns, they can make a free strike against each creature whose space they share.
Nature's Spirit
While outdoors or in a natural environment, the piranha school can negate a bane on their abilities or turn a double bane into a bane.
Spiny
Whenever an adjacent enemy grabs the piranha school or uses a melee ability against them, that enemy takes 3 damage.
Frenzy
The piranha school gains an edge on strikes against creatures who are bleeding or winded.