Rhinoceros
Level 2 Elite Mount- 3 Size
- 6 Speed
- 80 Stamina
- 5 Stability
- 5 Free Strike
Might
2Agility
1Reason
-1Intuition
1Presence
0
Natural Weapon 2d10 + 2 Signature Ability
Charge, Melee, Strike, Weapon Main Actiono Melee 2 x Two creatures or objects! 7 damage @ 10 damage; push 1 # 13 damage; push 2Trundle
— Maneuvero Self x SelfEffect:The rhinoceros moves up to their speed. They can make a free strike against each creature who makes an opportunity attack against them during this movement.
Animal Rally
— Triggered Actiono Ranged 20 x One allyThe target is knocked prone.Effect:The rhinoceros moves up to their speed. If they end their turn adjacent to the target, they can use the Stand Up maneuver to let the target stand, then get on to ride them.
Beast of Burden
While riding the rhinoceros, two size 1 allies can occupy the same space.
Nature's Spirit
While outdoors or in a natural environment, the rhinoceros can negate a bane on their abilities or turn a double bane into a bane.
Plated
Melee strikes against the rhinoceros take a bane.
The rhinoceros gain an edge when using the signature ability as part of the Charge main action.
Power
Whenever the rhinoceros force moves a target, they have a +2 bonus to the forced movement distance.