Count Rhodar von Glauer
Level 10 Solo- 1M Size
- 12 Speed
- 650 Stamina
- 3 Stability
- 10 Free Strike
Might
3Agility
5Reason
2Intuition
2Presence
3
Solo Monster
End Effect: At the end of each of his turns, Rhodar can take 20 dam- age to end one effect on him that can be ended by a saving throw. This damage can't be reduced in any way.
Solo Turns: Rhodar can take two turns each round. He can't take turns consecutively.
Grave Ward
Rhodar has damage immunity 5. If he takes holy damage, he loses this immunity until the end of the round.
Thin the Blood
Each enemy within 10 squares of Rhodar takes a -2 penalty to saving throws.
Spear of the Damned 2d10 + 5 Signature Ability
Magic, Melee, Ranged, Strike, Weapon Main Actiono Melee 2 or ranged 15 x Three creatures or objects! 13 damage; A < 4 restrained (save ends) @ 18 damage; A < 5 restrained (save ends) # 21 damage; A < 6 restrained (save ends)Effect:A target restrained this way is impaled by a spear. Rhodar has four spears, each of which can be used to impale a target. At the start of each of his turns, Rhodar can summon any of his spears back to himself, ending the restrained condition on an impaled target.
Disarming Glare
Area, Magic Main Actiono 5 burst x Each enemy in the areaEffect:Each target makes an Intuition test.
! 16 corruption damage; frightened (save ends) @ 13 corruption damage; frightened (EoT) # 8 corruption damageWhile a target is frightened this way, Rhodar ignores banes and double banes on abilities used against them.
Vermilion Fangs 2d10 + 5 3 Malice
Melee, Weapon, Strike Main Actiono Melee 1 x One creature! 17 corruption damage; M < 4 bleeding (save ends) and prone @ 24 corruption damage; prone; M < 5 bleeding (save ends) # 30 corruption damage; prone; M < 6 the target is bleeding until the end of the encounterEffect:Rhodar regains Stamina equal to half the damage dealt.
Sanguineous Flourish 2d10 + 5 5 Malice
Area, Weapon Main Actiono 2 burst x Each enemy in the area! 6 damage, 2 corruption damage; push 2; M < 4 bleeding (save ends) @ 6 damage, 7 corruption damage; push 5; M < 5 bleeding (save ends) # 6 damage, 10 corruption damage; push 7; M < 6 bleeding (save ends)Effect:Rhodar shifts up to his speed before or after using this ability He regains Stamina equal to half the total corruption damage dealt.
Vengeance of Rhöl 2 Malice
Area, Magic, Ranged Maneuvero Two 3 cubes within 5 x SpecialEffect:Each area is saturated with vengeful spirits until the end of the round. Any enemy who enters the area for the first time in a round or starts their turn there takes 5 corruption damage. At the end of the round, the spirits violently disperse. Each enemy within 2 squares of an area and has P < 5 is weakened (save ends).
Reactive Rebuke 2 Malice
Magic, Ranged Triggered Actiono Ranged 10 x The triggering creatureA creature within distance makes a strike against Rhodar.Effect:A target who has I < 5 is frightened. This effect ends if the target is 11 or more squares from Rhodar.
Lord's Bloodthirst
Rhodar has speed 15 and an edge on power rolls while any creature within 20 squares of him is bleeding. Any bleeding creature within 10 squares of Rhodar can't hide.
Red Tide 2d10 + 5
Area, Magic, Ranged Villain Action 1o 8 cube within 15 x Each enemy in the area! 8 corruption damage; A < 4 the target is blood soaked (save ends) @ 13 corruption damage; A < 5 the target is blood soaked (save ends) # 16 corruption damage; A < 6 the target is blood soaked until the end of the encounterEffect:While a creature is blood soaked, Rhodar has a double edge on abilities used against them.
Sanguine Mist
Area, Magic Villain Action 2o 5 burst x Each enemy in the areaEffect:Each target makes a Presence test.
! 16 corruption damage; the target is bleeding until the end of the encounter @ 13 corruption damage; bleeding (save ends) # 8 corruption damageEffect:Rhodar teleports to an unoccupied space in the area. If he has lost the damage immunity from his Grave Ward trait, he regains it.
Fires of Dracul 2d10 + 5
Area, Magic Villain Action 3o 15 x 3 line within 1 x Each enemy in the area! 10 fire damage; R < 4 weakened (save ends) @ 16 fire damage; R < 5 weakened (save ends) # 20 fire damage; R < 6 weakened (save ends)Effect:Rhodar teleports to an unoccupied space adjacent to one target after the ability resolve.