Count Rhodar von Glauer

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Count Rhodar von Glauer token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Count Rhodar von Glauer

Level 10 Solo
Undead, Vampire EV 144
  1. 1M Size
  2. 12 Speed
  3. 650 Stamina
  4. 3 Stability
  5. 10 Free Strike
Immunity Corruption 10, poison 10 Weakness
Movement Fly, hover, teleport
  1. Might

    3
  2. Agility

    5
  3. Reason

    2
  4. Intuition

    2
  5. Presence

    3
  1. Solo Monster

    End Effect: At the end of each of his turns, Rhodar can take 20 dam- age to end one effect on him that can be ended by a saving throw. This damage can't be reduced in any way.

    Solo Turns: Rhodar can take two turns each round. He can't take turns consecutively.

  2. Grave Ward

    Rhodar has damage immunity 5. If he takes holy damage, he loses this immunity until the end of the round.

  3. Thin the Blood

    Each enemy within 10 squares of Rhodar takes a -2 penalty to saving throws.

  4. Spear of the Damned 2d10 + 5 Signature Ability

    Magic, Melee, Ranged, Strike, Weapon Main Action
    o Melee 2 or ranged 15 x Three creatures or objects
    ! 13 damage; A < 4 restrained (save ends) @ 18 damage; A < 5 restrained (save ends) # 21 damage; A < 6 restrained (save ends)
    Effect:

    A target restrained this way is impaled by a spear. Rhodar has four spears, each of which can be used to impale a target. At the start of each of his turns, Rhodar can summon any of his spears back to himself, ending the restrained condition on an impaled target.

  5. Disarming Glare

    Area, Magic Main Action
    o 5 burst x Each enemy in the area
    Effect:

    Each target makes an Intuition test.

    ! 16 corruption damage; frightened (save ends) @ 13 corruption damage; frightened (EoT) # 8 corruption damage

    While a target is frightened this way, Rhodar ignores banes and double banes on abilities used against them.

  6. Vermilion Fangs 2d10 + 5 3 Malice

    Melee, Weapon, Strike Main Action
    o Melee 1 x One creature
    ! 17 corruption damage; M < 4 bleeding (save ends) and prone @ 24 corruption damage; prone; M < 5 bleeding (save ends) # 30 corruption damage; prone; M < 6 the target is bleeding until the end of the encounter
    Effect:

    Rhodar regains Stamina equal to half the damage dealt.

  7. Sanguineous Flourish 2d10 + 5 5 Malice

    Area, Weapon Main Action
    o 2 burst x Each enemy in the area
    ! 6 damage, 2 corruption damage; push 2; M < 4 bleeding (save ends) @ 6 damage, 7 corruption damage; push 5; M < 5 bleeding (save ends) # 6 damage, 10 corruption damage; push 7; M < 6 bleeding (save ends)
    Effect:

    Rhodar shifts up to his speed before or after using this ability He regains Stamina equal to half the total corruption damage dealt.

  8. Vengeance of Rhöl 2 Malice

    Area, Magic, Ranged Maneuver
    o Two 3 cubes within 5 x Special
    Effect:

    Each area is saturated with vengeful spirits until the end of the round. Any enemy who enters the area for the first time in a round or starts their turn there takes 5 corruption damage. At the end of the round, the spirits violently disperse. Each enemy within 2 squares of an area and has P < 5 is weakened (save ends).

  9. Reactive Rebuke 2 Malice

    Magic, Ranged Triggered Action
    o Ranged 10 x The triggering creature
    A creature within distance makes a strike against Rhodar.
    Effect:

    A target who has I < 5 is frightened. This effect ends if the target is 11 or more squares from Rhodar.

  10. Lord's Bloodthirst

    Rhodar has speed 15 and an edge on power rolls while any creature within 20 squares of him is bleeding. Any bleeding creature within 10 squares of Rhodar can't hide.

  11. Red Tide 2d10 + 5

    Area, Magic, Ranged Villain Action 1
    o 8 cube within 15 x Each enemy in the area
    ! 8 corruption damage; A < 4 the target is blood soaked (save ends) @ 13 corruption damage; A < 5 the target is blood soaked (save ends) # 16 corruption damage; A < 6 the target is blood soaked until the end of the encounter
    Effect:

    While a creature is blood soaked, Rhodar has a double edge on abilities used against them.

  12. Sanguine Mist

    Area, Magic Villain Action 2
    o 5 burst x Each enemy in the area
    Effect:

    Each target makes a Presence test.

    ! 16 corruption damage; the target is bleeding until the end of the encounter @ 13 corruption damage; bleeding (save ends) # 8 corruption damage
    Effect:

    Rhodar teleports to an unoccupied space in the area. If he has lost the damage immunity from his Grave Ward trait, he regains it.

  13. Fires of Dracul 2d10 + 5

    Area, Magic Villain Action 3
    o 15 x 3 line within 1 x Each enemy in the area
    ! 10 fire damage; R < 4 weakened (save ends) @ 16 fire damage; R < 5 weakened (save ends) # 20 fire damage; R < 6 weakened (save ends)
    Effect:

    Rhodar teleports to an unoccupied space adjacent to one target after the ability resolve.

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Count Rhodar Von Glauer Malice


  1. Slip 3 Malice

    1. During this turn, Rhodar can move through creatures and objects at his usual speed, but can't end his turn inside a creature or object. Additionally, he doesn't take damage from being force moved.

  2. Solo Action 5 Malice

    1. Rhodar takes an additional main action on his turn. He can use this feature even if he is dazed.

  3. Suffocating Dark 5 Malice

    1. Rhodar throws one of his spears into an unoccupied space within 10 squares, or chooses one of his spears that he has already thrown. Until that spear returns to him or he uses this feature again, the spear emanates magical darkness in a 5 aura. Rhodar can see through this darkness, and any enemy is suffocating while in the darkness.

  4. The Mirror Lies 7 Malice

    1. Rhodar chooses two creatures or objects within 20 squares of him. The targets immediately teleport to swap places. Any enemy teleported by this feature who has I < 5 is dazed until the end of their next turn.

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