Gnoll Wildling

Edit
Gnoll Wildling token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Gnoll Wildling

Level 2 Minion Harrier
Abyssal, Gnoll EV 4
  1. 1M Size
  2. 7 Speed
  3. 5 Stamina
  4. 1 Stability
  5. 2 Free Strike
Immunity โ€” Weakness โ€”
Movement โ€” With Captain Gain an edge on strikes
  1. Might

    1
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    -2
  1. Flail 2d10 + 2 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 1 x One creature or object per minion
    ! 2 damage @ 3 damage # 5 damage; the wildling can make a free strike against a creature adjacent to the target
  2. Death Circle

    Whenever a non-minion ally within 7 squares of the wildling is reduced to 0 Stamina, the wildling can move up to their speed.

Export monster as data

You can export the monster as data. The data can be used by other applications that support importing data from Stawl.

Report Issue

You must be logged in to report an issue.

Log in

Gnolls Malice


  1. Iron Jaws 3 Malice

    1. Area, Ranged, Weapon Maneuver
      o 1 cube within 3
      x Special
    2. Effect:

      A gnoll acting this turn drops an iron-jawed snare into the area. The first time any enemy moves into the area, they make an Agility test. If they were unaware of the snare, the test takes a bane.

    3. ! 6 damage; bleeding (save ends) @ 4 damage; bleeding (EoT) # No effect
    4. Effect:

      While an enemy is bleeding this way, each gnoll in the encounter gains an edge on strikes made against them.

  2. Bloodpool 5 Malice

    1. One gnoll minion suddenly explodes into a pool of blood, splattering the area within 3 squares of them. Any gnoll who starts their turn in this area deals an extra 5 damage on their next strike before the end of their turn. Once per round, an abyssal hyena who starts their turn in the area turns into a gnoll marauder, keeping their current Stamina.

  3. Echoes of Laughter 7 Malice

    1. Until the end of the encounter, the encounter map is encased in a soundscape of laughter and howling. Each enemy takes a bane on the first power roll they make each round. Whenever a gnoll is killed, this effect is suppressed until the start of the next round.

Report Issue

You must be logged in to report an issue.

Log in

Select which monster band to clone the Gnoll Wildling to

or a different one