Gnoll Cackler

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Gnoll Cackler token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Gnoll Cackler

Level 2 Horde Hexer
Abyssal, Gnoll EV 4
  1. 1S Size
  2. 5 Speed
  3. 15 Stamina
  4. 1 Stability
  5. 2 Free Strike
Immunity โ€” Weakness โ€”
Movement โ€”
  1. Might

    0
  2. Agility

    0
  3. Reason

    2
  4. Intuition

    2
  5. Presence

    2
  1. Moment of Brutality 2d10 + 2 Signature Ability

    Magic, Ranged, Strike Main Action
    o Ranged 8 x One creature
    ! 4 psychic damage; I < 0 the target makes a free strike against a creature of the cackler's choice @ 5 psychic damage; I < 1 the target makes a free strike against a creature of the cackler's choice # 7 psychic damage; I < 2 the target uses a signature ability against a creature of the cackler's choice
    Effect:

    An ally targeted by this ability ignores the damage and can make a free strike.

  2. Cackler's Cackletongue 4 Malice

    Area, Magic Maneuver
    o 2 burst x Each creature in the area
    Effect:

    Each enemy target makes an Intuition test. If any target hasn't used their own Cackletongue maneuver on this turn, they can use it immediately at no cost.

    ! Frightened (save ends) @ Frightened (EoT) # No effect
  3. Death Frenzy

    Each enemy target makes an Intuition test. If any target hasn't used their own Cackletongue maneuver on this turn, they can use it immediately at no cost.

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Gnolls Malice


  1. Iron Jaws 3 Malice

    1. Area, Ranged, Weapon Maneuver
      o 1 cube within 3
      x Special
    2. Effect:

      A gnoll acting this turn drops an iron-jawed snare into the area. The first time any enemy moves into the area, they make an Agility test. If they were unaware of the snare, the test takes a bane.

    3. ! 6 damage; bleeding (save ends) @ 4 damage; bleeding (EoT) # No effect
    4. Effect:

      While an enemy is bleeding this way, each gnoll in the encounter gains an edge on strikes made against them.

  2. Bloodpool 5 Malice

    1. One gnoll minion suddenly explodes into a pool of blood, splattering the area within 3 squares of them. Any gnoll who starts their turn in this area deals an extra 5 damage on their next strike before the end of their turn. Once per round, an abyssal hyena who starts their turn in the area turns into a gnoll marauder, keeping their current Stamina.

  3. Echoes of Laughter 7 Malice

    1. Until the end of the encounter, the encounter map is encased in a soundscape of laughter and howling. Each enemy takes a bane on the first power roll they make each round. Whenever a gnoll is killed, this effect is suppressed until the start of the next round.

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