Gnoll Abyssal Archer

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Gnoll Abyssal Archer token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Gnoll Abyssal Archer

Level 2 Horde Artillery
Abyssal, Gnoll EV 4
  1. 1M Size
  2. 5 Speed
  3. 15 Stamina
  4. 1 Stability
  5. 3 Free Strike
Immunity โ€” Weakness โ€”
Movement โ€”
  1. Might

    0
  2. Agility

    2
  3. Reason

    1
  4. Intuition

    0
  5. Presence

    -1
  1. Dark Longbow 2d10 + 2 Signature Ability

    Ranged, Strike, Weapon Main Action
    o Ranged 10 x One creature or object
    ! 5 corruption damage @ 6 corruption damage # 8 corruption damage; M < 2 slowed (save ends)
    Effect:

    This ability gains an edge against any target not at full Stamina.

  2. Archer's Cackletongue 2 Malice

    Area Maneuver
    o 2 burst x Self and each ally in the area
    Effect:

    Until the end of their next turn, each target gains an edge on their next strike. If any target hasn't used their own Cackletongue maneuver on this turn, they can use it immediately at no cost.

  3. Distant Death Frenzy

    Whenever a non-minion ally within 5 squares of the abyssal archer is reduced to 0 Stamina, the abyssal archer can make a ranged free strike.

  4. Bloodscent

    The abyssal archer doesn't need line of effect to use their abilities against any creature who isn't at full Stamina, as long as a size 1 opening exists between the archer and the target.

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Gnolls Malice


  1. Iron Jaws 3 Malice

    1. Area, Ranged, Weapon Maneuver
      o 1 cube within 3
      x Special
    2. Effect:

      A gnoll acting this turn drops an iron-jawed snare into the area. The first time any enemy moves into the area, they make an Agility test. If they were unaware of the snare, the test takes a bane.

    3. ! 6 damage; bleeding (save ends) @ 4 damage; bleeding (EoT) # No effect
    4. Effect:

      While an enemy is bleeding this way, each gnoll in the encounter gains an edge on strikes made against them.

  2. Bloodpool 5 Malice

    1. One gnoll minion suddenly explodes into a pool of blood, splattering the area within 3 squares of them. Any gnoll who starts their turn in this area deals an extra 5 damage on their next strike before the end of their turn. Once per round, an abyssal hyena who starts their turn in the area turns into a gnoll marauder, keeping their current Stamina.

  3. Echoes of Laughter 7 Malice

    1. Until the end of the encounter, the encounter map is encased in a soundscape of laughter and howling. Each enemy takes a bane on the first power roll they make each round. Whenever a gnoll is killed, this effect is suppressed until the start of the next round.

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