Wodenelg

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Wodenelg token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Wodenelg

Level 1 Platoon Mount
Plant, Wode Elf EV 6
  1. 2 Size
  2. 10 Speed
  3. 30 Stamina
  4. 1 Stability
  5. 3 Free Strike
Immunity Weakness
Movement
  1. Might

    2
  2. Agility

    1
  3. Reason

    -1
  4. Intuition

    0
  5. Presence

    -1
  1. Gore 2d10 + 2 Signature Ability

    Charge, Melee, Strike, Weapon Main Action
    o Melee 1 x One creature or object
    ! 5 damage @ 7 damage # 9 damage
    Effect:

    The wodenelg's rider can make a free strike at any point during the charge.

  2. Sure-Footed

    The wodenelg ignores difficult terrain and doesn't provoke oppotunity attacks by moving.

  3. Where I End the Woods Begin 3 Malice

    Maneuver
    o Self x Self
    Effect:

    The wodenelg and their rider become invisible until the start of the wodenelg's next turn.

  4. Mounted Stability

    The wodenelg's rider has damage immunity 2.

  5. Shared Glamor

    If the wodenelg's rider has the Masking Glamor trait, the wodenelg also has that trait.

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Elves, Wode Malice


  1. Forest Network 3 Malice

    1. Each wode elf who ends this turn hidden can shift up to their speed while remaining hidden.

  2. Punishing Regrowth 5 Malice

    1. Until the end of the round, each wode elf gains an edge on abilities, and their strikes can slide a target up to 2 squares in addition to their usual effects. If a strike already imposes forced movement, this slide happens after that forced movement. A creature force moved by a wode elf's strike who ends this forced movement in difficult terrain is restrained until the end of their next turn.

  3. Vines Everywhere 7 Malice

    1. Vines rapidly grow across the entire encounter map. Each enemy in the encounter makes an Agility test.

    2. ! 8 damage; restrained (save ends) @ Restrained (EoT) # No effect

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