Wode Elf Guerrilla
Level 3 Platoon Ambusher- 1M Size
- 7 Speed
- 50 Stamina
- 0 Stability
- 5 Free Strike
Might
0Agility
2Reason
0Intuition
0Presence
1
Splinter Dagger 2d10 + 2 Signature Ability
Magic, Melee, Ranged, Strike, Weapon Main Actiono Melee 1 or ranged 5 x One creature or object! 7 damage @ 11 damage # 14 damage; M < 2 bleeding (save ends)Effect:The guerrilla can teleport up to 3 squares.
3 Malice:This ability targets one additional target, and deals an additional 3 damage if both targets are adjacent to each other.
Do Not Hesitate in the Wode 3 Malice
Ranged Free Triggered Actiono Ranged 20 x Self and each allyAn ally ends their turn while the guerrilla hasn't acted this round.Special:The guerrilla must be acting as a captain.
Effect:The targets take their turn immediately. Each target gains an edge on abilities until the end of their turn.
Into the Green
The guerrilla can attempt to hide at the end of each of their turns.
Masking Glamor
Abilities targeting the guerrilla that would take a bane from cover or concealment have a double bane instead.