Wode Elf Guerrilla

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Wode Elf Guerrilla token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Wode Elf Guerrilla

Level 3 Platoon Ambusher
Fey, Humanoid, Wode Elf EV 10
  1. 1M Size
  2. 7 Speed
  3. 50 Stamina
  4. 0 Stability
  5. 5 Free Strike
Immunity Weakness
Movement Teleport
  1. Might

    0
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    1
  1. Splinter Dagger 2d10 + 2 Signature Ability

    Magic, Melee, Ranged, Strike, Weapon Main Action
    o Melee 1 or ranged 5 x One creature or object
    ! 7 damage @ 11 damage # 14 damage; M < 2 bleeding (save ends)
    Effect:

    The guerrilla can teleport up to 3 squares.

    3 Malice:

    This ability targets one additional target, and deals an additional 3 damage if both targets are adjacent to each other.

  2. Do Not Hesitate in the Wode 3 Malice

    Ranged Free Triggered Action
    o Ranged 20 x Self and each ally
    An ally ends their turn while the guerrilla hasn't acted this round.
    Special:

    The guerrilla must be acting as a captain.

    Effect:

    The targets take their turn immediately. Each target gains an edge on abilities until the end of their turn.

  3. Into the Green

    The guerrilla can attempt to hide at the end of each of their turns.

  4. Masking Glamor

    Abilities targeting the guerrilla that would take a bane from cover or concealment have a double bane instead.

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Elves, Wode Malice


  1. Forest Network 3 Malice

    1. Each wode elf who ends this turn hidden can shift up to their speed while remaining hidden.

  2. Punishing Regrowth 5 Malice

    1. Until the end of the round, each wode elf gains an edge on abilities, and their strikes can slide a target up to 2 squares in addition to their usual effects. If a strike already imposes forced movement, this slide happens after that forced movement. A creature force moved by a wode elf's strike who ends this forced movement in difficult terrain is restrained until the end of their next turn.

  3. Vines Everywhere 7 Malice

    1. Vines rapidly grow across the entire encounter map. Each enemy in the encounter makes an Agility test.

    2. ! 8 damage; restrained (save ends) @ Restrained (EoT) # No effect

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