Wode Elf Runner

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Wode Elf Runner token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Wode Elf Runner

Level 1 Minion Harrier
Fey, Humanoid, Wode Elf EV 3
  1. 1M Size
  2. 7 Speed
  3. 4 Stamina
  4. 0 Stability
  5. 1 Free Strike
Immunity โ€” Weakness โ€”
Movement โ€” With Captain Gain an edge on strikes
  1. Might

    0
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    1
  1. Spear 2d10 + 2 Signature Ability

    Charge, Melee, Ranged, Strike, Weapon Main Action
    o Melee 1 or Ranged 5 x One creature or object per minion
    ! 1 damage @ 2 damage # 3 damage
    Effect:

    If this ability is used as part of the Charge main action, the runner shifts up to 2 squares first.

  2. Masking Glamor

    Abilities targeting the runner that would take a bane from cover or concealment have a double bane instead.

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Elves, Wode Malice


  1. Forest Network 3 Malice

    1. Each wode elf who ends this turn hidden can shift up to their speed while remaining hidden.

  2. Punishing Regrowth 5 Malice

    1. Until the end of the round, each wode elf gains an edge on abilities, and their strikes can slide a target up to 2 squares in addition to their usual effects. If a strike already imposes forced movement, this slide happens after that forced movement. A creature force moved by a wode elf's strike who ends this forced movement in difficult terrain is restrained until the end of their next turn.

  3. Vines Everywhere 7 Malice

    1. Vines rapidly grow across the entire encounter map. Each enemy in the encounter makes an Agility test.

    2. ! 8 damage; restrained (save ends) @ Restrained (EoT) # No effect

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