Wode Elf Green Seer

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Wode Elf Green Seer token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Wode Elf Green Seer

Level 1 Platoon Hexer
Fey, Humanoid, Wode Elf EV 6
  1. 1M Size
  2. 7 Speed
  3. 20 Stamina
  4. 0 Stability
  5. 3 Free Strike
Immunity Weakness
Movement
  1. Might

    0
  2. Agility

    1
  3. Reason

    0
  4. Intuition

    2
  5. Presence

    1
  1. The Forest’s Embrace 2d10 + 2 Signature Ability

    Magic, Ranged, Strike Main Action
    o Ranged 10 x One creature or object
    ! 5 damage @ 7 damage; I < 1 restrained (save ends) # 9 damage; I < 2 restrained (save ends)
    Effect:

    While restrained this way, a target can't search for hidden creatures.

  2. The Natural Cycle 2d10 + 2 3 Malice

    Magic, Ranged, Strike Maneuver
    o Ranged 10 x Two creatures
    ! 2 damage @ 4 damage; P < 1 weakened (save ends) # 6 damage; P < 1 bleeding (save ends); the target has a double bane on strikes (save ends)
    Effect:

    While bleeding or weakened this way, a target is covered in lichen.

  3. Foreseen Punishment

    Ranged Free Triggered Action
    o Ranged 5 x The triggering creature
    A creature uses a triggered action targeting the green seer or an ally within distance.
    Effect:

    The green seer makes a free strike against the target after the target's triggered action is resolved.

  4. Masking Glamor

    Abilities targeting the green seer that would take a bane from cover or concealment have a double bane instead.

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Elves, Wode Malice


  1. Forest Network 3 Malice

    1. Each wode elf who ends this turn hidden can shift up to their speed while remaining hidden.

  2. Punishing Regrowth 5 Malice

    1. Until the end of the round, each wode elf gains an edge on abilities, and their strikes can slide a target up to 2 squares in addition to their usual effects. If a strike already imposes forced movement, this slide happens after that forced movement. A creature force moved by a wode elf's strike who ends this forced movement in difficult terrain is restrained until the end of their next turn.

  3. Vines Everywhere 7 Malice

    1. Vines rapidly grow across the entire encounter map. Each enemy in the encounter makes an Agility test.

    2. ! 8 damage; restrained (save ends) @ Restrained (EoT) # No effect

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