Wode Elf Greenskeeper

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Wode Elf Greenskeeper token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Wode Elf Greenskeeper

Level 1 Platoon Defender
Fey, Humanoid, Wode Elf EV 6
  1. 1M Size
  2. 7 Speed
  3. 40 Stamina
  4. 0 Stability
  5. 3 Free Strike
Immunity โ€” Weakness โ€”
Movement โ€”
  1. Might

    0
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    1
  1. Growing Longsword 2d10 + 2 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 1 x One creature or object
    ! 5 damage @ 7 damage # 9 damage
    Effect:

    The target is taunted until the end of their next turn, and the greenskeeper shifts up to 3 squares

    2 Malice:

    The distance increases to Melee 5.

  2. Overgrowth 3 Malice

    Area, Ranged Maneuver
    o 3 cube within 10 x Special
    Effect:

    The area is overgrown with heavy brush and brambles until the end of the encounter, providing cover and concealment for the greenskeeper and their allies. The area is difficult terrain for enemies and any enemy who starts their turn in the area takes 3 damage.

  3. Masking Glamor

    Abilities targeting the greenskeeper that would take a bane from cover or concealment have a double bane instead.

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Elves, Wode Malice


  1. Forest Network 3 Malice

    1. Each wode elf who ends this turn hidden can shift up to their speed while remaining hidden.

  2. Punishing Regrowth 5 Malice

    1. Until the end of the round, each wode elf gains an edge on abilities, and their strikes can slide a target up to 2 squares in addition to their usual effects. If a strike already imposes forced movement, this slide happens after that forced movement. A creature force moved by a wode elf's strike who ends this forced movement in difficult terrain is restrained until the end of their next turn.

  3. Vines Everywhere 7 Malice

    1. Vines rapidly grow across the entire encounter map. Each enemy in the encounter makes an Agility test.

    2. ! 8 damage; restrained (save ends) @ Restrained (EoT) # No effect

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