Wode Elf Yeoman

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Wode Elf Yeoman token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Wode Elf Yeoman

Level 1 Minion Artillery
Fey, Humanoid, Wode Elf EV 3
  1. 1M Size
  2. 7 Speed
  3. 3 Stamina
  4. 0 Stability
  5. 2 Free Strike
Immunity โ€” Weakness โ€”
Movement โ€” With Captain +1 damage bonus to strikes
  1. Might

    0
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    1
  1. Heavy Longbow 2d10 + 2 Signature Ability

    Ranged, Strike, Weapon Main Action
    o Ranged 12 x One creature or object per minion
    ! 2 damage; push 1 @ 4 damage; push 2 # 5 damage; push 3
  2. Masking Glamor

    Abilities targeting the yeoman that would take a bane from cover or concealment have a double bane instead.

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Elves, Wode Malice


  1. Forest Network 3 Malice

    1. Each wode elf who ends this turn hidden can shift up to their speed while remaining hidden.

  2. Punishing Regrowth 5 Malice

    1. Until the end of the round, each wode elf gains an edge on abilities, and their strikes can slide a target up to 2 squares in addition to their usual effects. If a strike already imposes forced movement, this slide happens after that forced movement. A creature force moved by a wode elf's strike who ends this forced movement in difficult terrain is restrained until the end of their next turn.

  3. Vines Everywhere 7 Malice

    1. Vines rapidly grow across the entire encounter map. Each enemy in the encounter makes an Agility test.

    2. ! 8 damage; restrained (save ends) @ Restrained (EoT) # No effect

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