Wode Elf Druid

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Wode Elf Druid token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Wode Elf Druid

Level 2 Platoon Controller
Fey, Humanoid, Wode Elf EV 8
  1. 1M Size
  2. 7 Speed
  3. 30 Stamina
  4. 0 Stability
  5. 3 Free Strike
Immunity Weakness
Movement Climb
  1. Might

    0
  2. Agility

    1
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    2
  1. Entangling Vines 2d10 + 2 Signature Ability

    Area, Magic, Ranged Main Action
    o 3 cube within 10 x Each enemy in the area
    ! 5 damage; pull 1 @ 8 damage; pull 3; M < 1 slowed (save ends) # 10 damage; pull 5; M < 2 slowed (save ends)
    Effect:

    While slowed this way, a target can't search for hidden creatures.

    3 Malice:

    The size of the cube and the potency both increase by 1.

  2. The Wode Protects Us 3 Malice

    Magic, Ranged Maneuver
    o Ranged 5 x Self and three allies
    Effect:

    Each target can teleport up to 10 squares to a space that has cover or concealment.

  3. Masking Glamor

    Abilities targeting the druid that would take a bane from cover or concealment have a double bane instead.

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Elves, Wode Malice


  1. Forest Network 3 Malice

    1. Each wode elf who ends this turn hidden can shift up to their speed while remaining hidden.

  2. Punishing Regrowth 5 Malice

    1. Until the end of the round, each wode elf gains an edge on abilities, and their strikes can slide a target up to 2 squares in addition to their usual effects. If a strike already imposes forced movement, this slide happens after that forced movement. A creature force moved by a wode elf's strike who ends this forced movement in difficult terrain is restrained until the end of their next turn.

  3. Vines Everywhere 7 Malice

    1. Vines rapidly grow across the entire encounter map. Each enemy in the encounter makes an Agility test.

    2. ! 8 damage; restrained (save ends) @ Restrained (EoT) # No effect

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