Aeolyxria The Uncanny

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Aeolyxria The Uncanny token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Aeolyxria The Uncanny

Level 6 Elite Controller
Draconian, Dragon, Humanoid EV 32
  1. 1M Size
  2. 5 Speed
  3. 140 Stamina
  4. 2 Stability
  5. 7 Free Strike
Immunity Poison 6 Weakness
Movement Fly
  1. Might

    -1
  2. Agility

    2
  3. Reason

    2
  4. Intuition

    3
  5. Presence

    1
  1. Spittlesplash 2d10 + 3 Signature Ability

    Ranged, Strike, Weapon Main Action
    o Ranged 10 x Two enemies
    ! 10 poison damage; M < 1 slowed (save ends) @ 15 poison damage; M < 2 slowed (save ends) # 18 poison damage; M < 3 slowed (save ends)
  2. Experimental Treasure 2d10 + 3

    Magic, Ranged, Strike Main Action
    o Ranged 10 x Two creature or objects
    ! The targets regains 10 Stamina. @ 12 corruption damage; A < 2 weakened (save ends) # 12 lightning damage; A < 2 bleeding (save ends)
    Effect:

    The first time in an encounter that Aeolyxria makes a power roll for this ability, she can subsequently use the outcome of that roll instead of rolling whenever she uses this ability until the end of the encounter.

    2+ Malice:

    The ability targets one additional target for each 2 Malice spent.

  3. Elevate! 2 Malice

    Area, Ranged Maneuver
    o 1 cube within 5 x Special
    Effect:

    The ground in the area rises 5 squares, creating a pillar of dirt. Any creature in the area moves with the ground to its new elevation.

    1+ Malice:

    Aeolyxria creates an additional pillar for each Malice spent.

  4. Blood For Blood 2d10 + 3

    Ranged, Weapon Triggered Action
    o Ranged 5 x One creature
    An ally is made bleeding by the target.
    ! 7 poison damage; A < 2 bleeding (save ends) @ 12 poison damage; A < 3 bleeding (save ends) # 15 poison damage; bleeding (save ends)
  5. That’s Our Opening!

    The Director gains 1 Malice whenever Aeolyxria imposes a condition on an enemy.

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Draconians Malice


  1. Guarding Gale 3 Malice

    1. A draconian acting this turn flaps their wings and creates a mighty gale. Each creature adjacent to the draconian is pushed up to 4 squares, and if they have M < 2, they are knocked prone.

  2. Breath Weapon 5 Malice

    1. Area, Magic Main Action
      o 4 × 2 line within 1
      x Each enemy in the area
      2d10 + 3
    2. ! 6 damage @ 10 damage # 13 damage
    3. Special:

      The damage dealt by this ability matches a damage type the draconian has immunity to.

  3. Scaleshatter Burst 7 Malice

    1. Area, Magic Free Maneuver
      o 2 burst
      x Each enemy in the area
      2d10 + 3
    2. ! 7 damage @ 13 damage # 16 damage
    3. Effect:

      The draconian's scales shatter from battle damage. The draconian has damage weakness 5 but can take two turns per round until the end of the encounter.

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