Myxovidan the Sintaker

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Myxovidan the Sintaker token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Myxovidan the Sintaker

Level 6 Elite Hexer
Draconian, Dragon, Humanoid EV 32
  1. 1M Size
  2. 5 Speed
  3. 140 Stamina
  4. 2 Stability
  5. 7 Free Strike
Immunity Corruption 6 Weakness
Movement Fly
  1. Might

    -1
  2. Agility

    3
  3. Reason

    2
  4. Intuition

    2
  5. Presence

    1
  1. Breaking Palm 2d10 + 3 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 1 x Two enemies
    ! 10 damage; M < 1 weakened (save ends) @ 15 damage; M < 2 weakened (save ends) # 18 corruption damage; M < 3 weakened (save ends)
    2 Malice:

    Myxovidan regains Stamina equal to half the damage dealt.

  2. Expunging Exhalation 2d10 + 3

    Area, Magic Main Action
    o 2 burst x Each enemy in the area
    ! 7 corruption damage; M < 1 the target has corruption weakness 3 (save ends) @ 12 corruption damage; M < 2 the target has corruption weakness 3 (save ends) # 15 corruption damage; M < 3 the target has corruption weakness 3 (save ends)
  3. Step and Swap

    Maneuver
    o Ranged 3 x One ally
    Effect:

    Myxovidan and the target shift to swap places.

  4. Anyone Can Do That 2 Malice

    Triggered Action
    o Self x Self
    An adjacent creature damages Myxovidan with a melee ability.
    Effect:

    Myxovidan recreates the ability to use it against the triggering creature. If the ability has a power roll, Myxovidan uses his highest characteristic score for the roll. If Myxovidan gets a higher tier outcome than the triggering creature, the Director gains 2 Malice.

  5. Stench of Death

    Whenever an enemy regains Stamina while within 5 squares of Myxovidan, they regain 3 less Stamina.

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Draconians Malice


  1. Guarding Gale 3 Malice

    1. A draconian acting this turn flaps their wings and creates a mighty gale. Each creature adjacent to the draconian is pushed up to 4 squares, and if they have M < 2, they are knocked prone.

  2. Breath Weapon 5 Malice

    1. Area, Magic Main Action
      o 4 × 2 line within 1
      x Each enemy in the area
      2d10 + 3
    2. ! 6 damage @ 10 damage # 13 damage
    3. Special:

      The damage dealt by this ability matches a damage type the draconian has immunity to.

  3. Scaleshatter Burst 7 Malice

    1. Area, Magic Free Maneuver
      o 2 burst
      x Each enemy in the area
      2d10 + 3
    2. ! 7 damage @ 13 damage # 16 damage
    3. Effect:

      The draconian's scales shatter from battle damage. The draconian has damage weakness 5 but can take two turns per round until the end of the encounter.

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