Locratix the Morningstar

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Locratix the Morningstar token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Locratix the Morningstar

Level 6 Elite Harrier
Draconian, Dragon, Humanoid EV 32
  1. 1M Size
  2. 8 Speed
  3. 160 Stamina
  4. 2 Stability
  5. 7 Free Strike
Immunity Acid 6 Weakness
Movement Fly
  1. Might

    1
  2. Agility

    3
  3. Reason

    1
  4. Intuition

    2
  5. Presence

    2
  1. Skewer 2d10 + 3 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 1 x Two creatures or objects
    ! 10 damage @ 15 damage; M < 1 slowed (save ends) # 18 damage; M < 2 slowed (save ends)
    Effect:

    Locratix deals 6 damage to each creature or object in a 2 x 1 line behind the target.

  2. Acidic Stun 2d10 + 3 2 Malice

    Area, Magic Main Action
    o 3 × 1 line within 1 x Each enemy in the area
    ! 7 acid damage; M < 1 dazed (save ends) @ 12 acid damage; M < 2 dazed (save ends) # 15 acid damage; M < 3 dazed (save ends)
    Effect:

    While dazed this way, a target takes an extra 6 damage from Locratix's abilities.

  3. Takeoff

    Maneuver
    o Self x Self
    Effect:

    Locratix flies up to her speed. Any creature adjacent to the space on the ground she took off from who has A < 2 is knocked prone.

  4. Stay Back! 2d10 + 3

    Melee Triggered Action
    o Melee 2 x The triggering creature
    A creature within distance moves or is forced moved.
    ! 7 acid damage; A < 1 the target's speed is 0 (EoT) @ 12 acid damage; A < 2 the target's speed is 0 (EoT) # 15 acid damage; A < 3 the target's speed is 0 (EoT)
  5. Flighty

    When Locratix deals rolled damage to an enemy, that enemy can't use Locratix as the trigger for any of their triggered actions until the start of Locratix's next turn.

  6. Absorbing Scales

    When Locratix takes damage of any type for which she has damage immunity, she has damage immunity 6 against the next strike made against her.

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Draconians Malice


  1. Guarding Gale 3 Malice

    1. A draconian acting this turn flaps their wings and creates a mighty gale. Each creature adjacent to the draconian is pushed up to 4 squares, and if they have M < 2, they are knocked prone.

  2. Breath Weapon 5 Malice

    1. Area, Magic Main Action
      o 4 × 2 line within 1
      x Each enemy in the area
      2d10 + 3
    2. ! 6 damage @ 10 damage # 13 damage
    3. Special:

      The damage dealt by this ability matches a damage type the draconian has immunity to.

  3. Scaleshatter Burst 7 Malice

    1. Area, Magic Free Maneuver
      o 2 burst
      x Each enemy in the area
      2d10 + 3
    2. ! 7 damage @ 13 damage # 16 damage
    3. Effect:

      The draconian's scales shatter from battle damage. The draconian has damage weakness 5 but can take two turns per round until the end of the encounter.

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