Locratix the Morningstar
Level 6 Elite Harrier- 1M Size
- 8 Speed
- 160 Stamina
- 2 Stability
- 7 Free Strike
Might
1Agility
3Reason
1Intuition
2Presence
2
Skewer 2d10 + 3 Signature Ability
Melee, Strike, Weapon Main Actiono Melee 1 x Two creatures or objects! 10 damage @ 15 damage; M < 1 slowed (save ends) # 18 damage; M < 2 slowed (save ends)Effect:Locratix deals 6 damage to each creature or object in a 2 x 1 line behind the target.
Acidic Stun 2d10 + 3 2 Malice
Area, Magic Main Actiono 3 × 1 line within 1 x Each enemy in the area! 7 acid damage; M < 1 dazed (save ends) @ 12 acid damage; M < 2 dazed (save ends) # 15 acid damage; M < 3 dazed (save ends)Effect:While dazed this way, a target takes an extra 6 damage from Locratix's abilities.
Takeoff
— Maneuvero Self x SelfEffect:Locratix flies up to her speed. Any creature adjacent to the space on the ground she took off from who has A < 2 is knocked prone.
Stay Back! 2d10 + 3
Melee Triggered Actiono Melee 2 x The triggering creatureA creature within distance moves or is forced moved.! 7 acid damage; A < 1 the target's speed is 0 (EoT) @ 12 acid damage; A < 2 the target's speed is 0 (EoT) # 15 acid damage; A < 3 the target's speed is 0 (EoT)Flighty
When Locratix deals rolled damage to an enemy, that enemy can't use Locratix as the trigger for any of their triggered actions until the start of Locratix's next turn.
Absorbing Scales
When Locratix takes damage of any type for which she has damage immunity, she has damage immunity 6 against the next strike made against her.