Lydixavus the Deadeye

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Lydixavus the Deadeye token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Lydixavus the Deadeye

Level 6 Elite Artillery
Draconian, Dragon, Humanoid EV 32
  1. 1M Size
  2. 5 Speed
  3. 140 Stamina
  4. 2 Stability
  5. 7 Free Strike
Immunity Cold 6 Weakness
Movement Fly
  1. Might

    -1
  2. Agility

    3
  3. Reason

    3
  4. Intuition

    3
  5. Presence

    1
  1. Breathsnipe 2d10 + 3 Signature Ability

    Ranged, Strike, Weapon Main Action
    o Ranged 15 x One enemy
    ! 10 cold damage @ 16 cold damage; the target takes a bane on their next strike # 19 cold damage; the target has a double bane on their next strike
  2. Ice Lob 2d10 + 3

    Area, Magic, Ranged Main Action
    o 2 cube within 10 x Each enemy and object in the area
    ! 7 cold damage; M < 1 dazed (save ends) @ 12 cold damage; M < 2 dazed (save ends) # 15 cold damage; M < 3 dazed (save ends)
  3. Parting Gift

    Maneuver
    o Self x Self
    Effect:

    Lydixavus flies up to their speed, leaving a size 1S ice mine in the space they took off from. The ice mine explodes when an enemy enters its space, using the power roll for the Ice Lob ability, and targeting the triggering creature and each creature and object adjacent to the ice mine.

  4. Wasn’t Aiming For You

    Triggered Action
    o Self x Self
    Lydixavus obtains a tier 1 outcome on their signature ability.
    Effect:

    Lydixavus uses their signature ability again, targeting a creature within 5 squares of the original target.

  5. Scorekeeping Scales

    Lydixavus knows the location of every creature who has ever dealt damage to them. If any of those creatures are within 20 squares of Lydixavus, Lydixavus always has line of effect to them as long as a size 1 opening exists between Lydixavus and the target.

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Draconians Malice


  1. Guarding Gale 3 Malice

    1. A draconian acting this turn flaps their wings and creates a mighty gale. Each creature adjacent to the draconian is pushed up to 4 squares, and if they have M < 2, they are knocked prone.

  2. Breath Weapon 5 Malice

    1. Area, Magic Main Action
      o 4 × 2 line within 1
      x Each enemy in the area
      2d10 + 3
    2. ! 6 damage @ 10 damage # 13 damage
    3. Special:

      The damage dealt by this ability matches a damage type the draconian has immunity to.

  3. Scaleshatter Burst 7 Malice

    1. Area, Magic Free Maneuver
      o 2 burst
      x Each enemy in the area
      2d10 + 3
    2. ! 7 damage @ 13 damage # 16 damage
    3. Effect:

      The draconian's scales shatter from battle damage. The draconian has damage weakness 5 but can take two turns per round until the end of the encounter.

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