Lydixavus the Deadeye
Level 6 Elite Artillery- 1M Size
- 5 Speed
- 140 Stamina
- 2 Stability
- 7 Free Strike
Might
-1Agility
3Reason
3Intuition
3Presence
1
Breathsnipe 2d10 + 3 Signature Ability
Ranged, Strike, Weapon Main Actiono Ranged 15 x One enemy! 10 cold damage @ 16 cold damage; the target takes a bane on their next strike # 19 cold damage; the target has a double bane on their next strikeIce Lob 2d10 + 3
Area, Magic, Ranged Main Actiono 2 cube within 10 x Each enemy and object in the area! 7 cold damage; M < 1 dazed (save ends) @ 12 cold damage; M < 2 dazed (save ends) # 15 cold damage; M < 3 dazed (save ends)Parting Gift
— Maneuvero Self x SelfEffect:Lydixavus flies up to their speed, leaving a size 1S ice mine in the space they took off from. The ice mine explodes when an enemy enters its space, using the power roll for the Ice Lob ability, and targeting the triggering creature and each creature and object adjacent to the ice mine.
Wasn’t Aiming For You
— Triggered Actiono Self x SelfLydixavus obtains a tier 1 outcome on their signature ability.Effect:Lydixavus uses their signature ability again, targeting a creature within 5 squares of the original target.
Scorekeeping Scales
Lydixavus knows the location of every creature who has ever dealt damage to them. If any of those creatures are within 20 squares of Lydixavus, Lydixavus always has line of effect to them as long as a size 1 opening exists between Lydixavus and the target.