Dorzinuuth the Base
Level 6 Leader- 2 Size
- 5 Speed
- 180 Stamina
- 3 Stability
- 7 Free Strike
Might
4Agility
1Reason
1Intuition
2Presence
3
Punishing Flail 2d10 + 4 Signature Ability
Melee, Strike, Weapon Main Actiono Melee 1 x Two creatures or objects! 11 damage; M < 2 prone @ 16 damage; M < 3 prone # 19 damage; M < 4 prone2 Malice:If the target has M < 4, they are also bleeding (save ends).
I’ll Cut A Path 2d10 + 4
Area, Melee, Weapon Maneuvero 5 x 2 line within 1 x Each enemy in the areaEffect:Before the power roll is made, Dorzinuuth shifts to an unoccupied space adjacent to the end of the line.
! 7 damage @ 13 damage; M < 3 prone # 15 damage; M < 4 proneWatch Your Six!
— Triggered Actiono Melee 1 x One allyAn ally within distance takes damage while Dorzinuuth isn't flying.Effect:Dorzinuuth shields the triggering ally with his wings, halving the damage.
End Effect
At the end of each of his turns, Dorzinuuth can take 10 damage to end one effect on him that can be ended by a saving throw. This damage can't be reduced in any way.
Sheltering Wings
While Dorzinuuth isn't flying, strikes made against him take a bane.
Remember Your Oath
If Dorzinuuth hears a creature recite the Dragon Phalanx oath, he takes a bane on strikes made against that character until the end of the encounter.
Roaring Gambit
— Villain Action 1o 5 burst x Each enemy in the areaEffect:Dorzinuuth lets loose a powerful roar. Each target makes a Reason test.
! Frightened (save ends) @ Frightened (EoT) # No effectEffect:Each ally in the area gains an edge on their next strike.
Wings of Second Wind
— Villain Action 2o 10 burst x Self and each ally in the areaEffect:Each target shifts or flies up to their speed and regains 10 Stamina.
Snap, Crackle, Pop
Area, Magic Villain Action 3o 5 burst x Each ally in the areaEffect:Dorzinuuth covers the targets in an electrifying mesh. Whenever a target takes damage from a melee ability, the attacker takes 6 lightning damage.