Dorzinuuth the Base

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Dorzinuuth the Base token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Dorzinuuth the Base

Level 6 Leader
Draconian, Dragon, Humanoid EV 32
  1. 2 Size
  2. 5 Speed
  3. 180 Stamina
  4. 3 Stability
  5. 7 Free Strike
Immunity Lightning 6 Weakness
Movement Fly, hover
  1. Might

    4
  2. Agility

    1
  3. Reason

    1
  4. Intuition

    2
  5. Presence

    3
  1. Punishing Flail 2d10 + 4 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 1 x Two creatures or objects
    ! 11 damage; M < 2 prone @ 16 damage; M < 3 prone # 19 damage; M < 4 prone
    2 Malice:

    If the target has M < 4, they are also bleeding (save ends).

  2. I’ll Cut A Path 2d10 + 4

    Area, Melee, Weapon Maneuver
    o 5 x 2 line within 1 x Each enemy in the area
    Effect:

    Before the power roll is made, Dorzinuuth shifts to an unoccupied space adjacent to the end of the line.

    ! 7 damage @ 13 damage; M < 3 prone # 15 damage; M < 4 prone
  3. Watch Your Six!

    Triggered Action
    o Melee 1 x One ally
    An ally within distance takes damage while Dorzinuuth isn't flying.
    Effect:

    Dorzinuuth shields the triggering ally with his wings, halving the damage.

  4. End Effect

    At the end of each of his turns, Dorzinuuth can take 10 damage to end one effect on him that can be ended by a saving throw. This damage can't be reduced in any way.

  5. Sheltering Wings

    While Dorzinuuth isn't flying, strikes made against him take a bane.

  6. Remember Your Oath

    If Dorzinuuth hears a creature recite the Dragon Phalanx oath, he takes a bane on strikes made against that character until the end of the encounter.

  7. Roaring Gambit

    Villain Action 1
    o 5 burst x Each enemy in the area
    Effect:

    Dorzinuuth lets loose a powerful roar. Each target makes a Reason test.

    ! Frightened (save ends) @ Frightened (EoT) # No effect
    Effect:

    Each ally in the area gains an edge on their next strike.

  8. Wings of Second Wind

    Villain Action 2
    o 10 burst x Self and each ally in the area
    Effect:

    Each target shifts or flies up to their speed and regains 10 Stamina.

  9. Snap, Crackle, Pop

    Area, Magic Villain Action 3
    o 5 burst x Each ally in the area
    Effect:

    Dorzinuuth covers the targets in an electrifying mesh. Whenever a target takes damage from a melee ability, the attacker takes 6 lightning damage.

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Draconians Malice


  1. Guarding Gale 3 Malice

    1. A draconian acting this turn flaps their wings and creates a mighty gale. Each creature adjacent to the draconian is pushed up to 4 squares, and if they have M < 2, they are knocked prone.

  2. Breath Weapon 5 Malice

    1. Area, Magic Main Action
      o 4 × 2 line within 1
      x Each enemy in the area
      2d10 + 3
    2. ! 6 damage @ 10 damage # 13 damage
    3. Special:

      The damage dealt by this ability matches a damage type the draconian has immunity to.

  3. Scaleshatter Burst 7 Malice

    1. Area, Magic Free Maneuver
      o 2 burst
      x Each enemy in the area
      2d10 + 3
    2. ! 7 damage @ 13 damage # 16 damage
    3. Effect:

      The draconian's scales shatter from battle damage. The draconian has damage weakness 5 but can take two turns per round until the end of the encounter.

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