Skeleton Knight
Level 10 Minion Defender- 1L Size
- 5 Speed
- 17 Stamina
- 2 Stability
- 4 Free Strike
Might
3Agility
5Reason
-2Intuition
4Presence
-2
Four Swords Swing 2d10 + 5 Signature Ability
Melee, Strike, Weapon Main Actiono Melee 1 x One creature or object per minion! 4 damage @ 7 damage # 9 damage; the target can't shift (EoT)Bitter Bones
If the knight is reduced to 0 Stamina, their bones collapse to fill their space with an impassable barrier. Any enemy who comes adjacent to the barrier for the first time in a round or starts their turn there takes 5 damage.
More Swings
Whenever the knight makes a free strike, they can make two free strikes instead.