Koptourok

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Koptourok token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Koptourok

Level 7 Horde Hexer
Undead EV 9
  1. 1M Size
  2. 5 Speed
  3. 40 Stamina
  4. 1 Stability
  5. 3 Free Strike
Immunity Corruption 7, poison 7 Weakness
Movement
  1. Might

    4
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    1
  5. Presence

    -1
  1. Choking Grasp 2d10 + 4 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 5 x One creature or object
    ! 7 damage; M < 2 grabbed @ 10 damage; M < 3 grabbed # 11 damage; M < 4 grabbed
    Effect:

    A creature grabbed this way is suffocating. The koptourok can have up to two creatures grabbed at once.

  2. Inhale 2d10 + 4 3 Malice

    Area, Magic Main Action
    o 5 burst x Each enemy in the area
    ! Pull 3; M < 2 5 corruption damage @ Pull 5; M < 3 5 corruption damage # Pull 7; M < 4 5 corruption damage
    Effect:

    This ability gains an edge against any target grabbed by the koptourok. If one or more targets are pulled adjacent to the kop- tourok, the koptourok can fly until the end of the encounter

  3. Exhale

    The first time the koptourok is made winded by damage that isn't fire damage or holy damage, each enemy within 3 squares of them takes 8 corruption damage. Any enemy who takes this damage and has M < 3 is also weakened (save ends)

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Undead Malice


  1. Ravenous Horde 2 Malice

    1. At the end of this round, each hero not already adjacent to one or more undead is beset by two rotting zombies who burst up from the ground to appear in adjacent unoccupied spaces. Each zombie is winded. This feature can't be used two rounds in a row.

  2. Paranormal Fling 3 Malice

    1. Up to three unattended objects on the encounter map rise to float 1 square off the ground. Each object is then pulled 5 squares toward the nearest enemy within 3 squares of the object.

  3. The Grasping, the Hungry 5 Malice

    1. Ravenous and rotting undead arms burst forth from 9 connected squares of a vertical or horizontal surface. Any creature who ends their turn adjacent to an affected square makes an Agility test.

    2. ! 5 damage; restrained (save ends) @ 5 damage; restrained (EoT) # 5 damage
    3. Effect:

      While restrained this way, a creature takes 1d6 damage at the start of each of their turns.

  4. Dread March 7+ Malice

    1. Up to four undead in the encounter move up to their speed and can make a free strike. The number of undead affected increases by 1 for each additional Malice spent on this feature. If an undead is reduced to 0 Stamina during this dread march, they don't die until the march is resolved.

  5. Blood Hunger Echelon 2 5 Malice

    1. One undead acting this turn uses a signature ability against a creature who is bleeding. As a free triggered action, each undead within 5 squares of the first undead moves up to their speed and can make a free strike against the same target.

  6. Necrotic Rupture Echelon 3 5 Malice

    1. Until the end of the round, whenever an undead is reduced to 0 Stamina, they deal 8 corruption damage to each enemy within 3 squares of them.

  7. Death Tax Echelon 4 7 Malice

    1. The undead attempts to rend the vitality of their foes. Each enemy within 5 squares of the undead makes a Might test.

    2. ! 10 corruption damage; the target loses 2 Recoveries @ 8 corruption damage; the target loses 1 Recovery # 5 corruption damage
    3. Effect:

      A target who has fewer Recoveries than they would lose is also weakened (save ends).

    4. Special:

      This ability can't be used by a minion.

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