Ghost

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Ghost token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Ghost

Level 1 Leader
Undead EV 12
  1. 1M Size
  2. 6 Speed
  3. 80 Stamina
  4. 1 Stability
  5. 4 Free Strike
Immunity Corruption 3, poison 3 Weakness
Movement Fly, hover
  1. Might

    -2
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    3
  1. Heat Death 2d10 + 3 Signature Ability

    Magic, Ranged, Strike Main Action
    o Ranged 5 x Two creatures
    ! 7 cold damage; P < 1 slowed (save ends) @ 10 cold damage; P < 2 slowed (save ends) # 13 cold damage; P < 3 slowed (save ends)
    Effect:

    The next strike made against the target gains an edge.

  2. Haunt

    Ranged Maneuver
    o Ranged 8 x Self or one ally with a Phasing trait
    Effect:

    The target shifts up to their speed

    2 Malice:

    The ghost chooses one additional target

  3. Shriek 1 Malice

    Magic, Melee Triggered Action
    o Melee 1 x The triggering creature
    A creature within distance targets the ghost with a strike.
    Effect:

    The ghost halves the damage from the strike and the target takes 2 sonic damage.

  4. Phantom Flow

    Each undead with a Phasing trait within 10 squares of the ghost can't be made slowed or weakened.

  5. Paranormal Activity

    Area, Magic Villain Action 1
    o 5 burst x Each size 3 or smaller object in the area
    Effect:

    Each target rises 1 square into the air and is vertically pulled up to 5 squares toward the nearest enemy within 3 squares of the target.

  6. Spirited Away 2d10 + 2

    Area, Magic Villain Action 2
    o 5 burst x Each enemy in the area
    ! P < 1 the target is levitated (EoT) @ P < 2 the target is levitated (EoT) # P < 3 the target is levitated until the end of the encounter
    Effect:

    A levitated target floats 1 square off the ground when first affected, then rises 1 square at the end of each of their turns. If a levitated target can't already fly, they can fly but are slowed and weakened while flying this way

  7. Awful Wail 2d10 + 3

    Area, Magic Villain Action 3
    o 5 burst x Each enemy in the area
    ! 3 sonic damage @ 5 sonic damage # 8 sonic damage
    Effect:

    A target who has P < 2 is reduced to 1 Stamina if they are winded after taking this damage.

  8. Corruptive Phasing

    The ghost can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the ghost moves through a creature, that creature takes 2 corruption damage. The ghost doesn't take damage from being force moved into objects.

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Undead Malice


  1. Ravenous Horde 2 Malice

    1. At the end of this round, each hero not already adjacent to one or more undead is beset by two rotting zombies who burst up from the ground to appear in adjacent unoccupied spaces. Each zombie is winded. This feature can't be used two rounds in a row.

  2. Paranormal Fling 3 Malice

    1. Up to three unattended objects on the encounter map rise to float 1 square off the ground. Each object is then pulled 5 squares toward the nearest enemy within 3 squares of the object.

  3. The Grasping, the Hungry 5 Malice

    1. Ravenous and rotting undead arms burst forth from 9 connected squares of a vertical or horizontal surface. Any creature who ends their turn adjacent to an affected square makes an Agility test.

    2. ! 5 damage; restrained (save ends) @ 5 damage; restrained (EoT) # 5 damage
    3. Effect:

      While restrained this way, a creature takes 1d6 damage at the start of each of their turns.

  4. Dread March 7+ Malice

    1. Up to four undead in the encounter move up to their speed and can make a free strike. The number of undead affected increases by 1 for each additional Malice spent on this feature. If an undead is reduced to 0 Stamina during this dread march, they don't die until the march is resolved.

  5. Blood Hunger Echelon 2 5 Malice

    1. One undead acting this turn uses a signature ability against a creature who is bleeding. As a free triggered action, each undead within 5 squares of the first undead moves up to their speed and can make a free strike against the same target.

  6. Necrotic Rupture Echelon 3 5 Malice

    1. Until the end of the round, whenever an undead is reduced to 0 Stamina, they deal 8 corruption damage to each enemy within 3 squares of them.

  7. Death Tax Echelon 4 7 Malice

    1. The undead attempts to rend the vitality of their foes. Each enemy within 5 squares of the undead makes a Might test.

    2. ! 10 corruption damage; the target loses 2 Recoveries @ 8 corruption damage; the target loses 1 Recovery # 5 corruption damage
    3. Effect:

      A target who has fewer Recoveries than they would lose is also weakened (save ends).

    4. Special:

      This ability can't be used by a minion.

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