Ghost
Level 1 Leader- 1M Size
- 6 Speed
- 80 Stamina
- 1 Stability
- 4 Free Strike
Might
-2Agility
2Reason
0Intuition
0Presence
3
Heat Death 2d10 + 3 Signature Ability
Magic, Ranged, Strike Main Actiono Ranged 5 x Two creatures! 7 cold damage; P < 1 slowed (save ends) @ 10 cold damage; P < 2 slowed (save ends) # 13 cold damage; P < 3 slowed (save ends)Effect:The next strike made against the target gains an edge.
Haunt
Ranged Maneuvero Ranged 8 x Self or one ally with a Phasing traitEffect:The target shifts up to their speed
2 Malice:The ghost chooses one additional target
Shriek 1 Malice
Magic, Melee Triggered Actiono Melee 1 x The triggering creatureA creature within distance targets the ghost with a strike.Effect:The ghost halves the damage from the strike and the target takes 2 sonic damage.
Phantom Flow
Each undead with a Phasing trait within 10 squares of the ghost can't be made slowed or weakened.
Paranormal Activity
Area, Magic Villain Action 1o 5 burst x Each size 3 or smaller object in the areaEffect:Each target rises 1 square into the air and is vertically pulled up to 5 squares toward the nearest enemy within 3 squares of the target.
Spirited Away 2d10 + 2
Area, Magic Villain Action 2o 5 burst x Each enemy in the area! P < 1 the target is levitated (EoT) @ P < 2 the target is levitated (EoT) # P < 3 the target is levitated until the end of the encounterEffect:A levitated target floats 1 square off the ground when first affected, then rises 1 square at the end of each of their turns. If a levitated target can't already fly, they can fly but are slowed and weakened while flying this way
Awful Wail 2d10 + 3
Area, Magic Villain Action 3o 5 burst x Each enemy in the area! 3 sonic damage @ 5 sonic damage # 8 sonic damageEffect:A target who has P < 2 is reduced to 1 Stamina if they are winded after taking this damage.
Corruptive Phasing
The ghost can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the ghost moves through a creature, that creature takes 2 corruption damage. The ghost doesn't take damage from being force moved into objects.