Mummy Lord
Level 4 Leader- 1M Size
- 6 Speed
- 155 Stamina
- 4 Stability
- 6 Free Strike
Might
4Agility
0Reason
2Intuition
4Presence
2
Accursed Slam 2d10 + 4 Signature Ability
Melee, Strike, Weapon Main Actiono Melee 1 x Two creatures or objects! 10 corruption damage; I < 2 bleeding (save ends) @ 14 corruption damage; I < 3 bleeding (save ends) # 17 corruption damage; I < 4 bleeding (save ends)Effect:While the target is bleeding this way, the potency of any ability used against them increases by 1 for the target.
Binding Curse 2d10 + 4 1 Malice
Magic, Ranged Main Actiono Ranged 20 x One creature! 7 corruption damage; I < 2 frightened (save ends) @ 12 corruption damage; I < 3 frightened (save ends) # 16 corruption damage; I < 4 frightened (save ends)Effect:While frightened this way, a target takes 4 psychic damage whenever they use a move action.
2+ Malice:This ability targets one additional target for each 2 Malice spent.
Summon my Guard! 2 Malice
Ranged Triggered Actiono Ranged 10 x SpecialThe mummy lord is made winded for the first time in the encounter.Effect:One mummy or four ghoul cravers appear within distance.
Cursed Transference
At the end of each of their turns, the mummy lord can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
5 Malice: The effect that is ended is transferred to another creature within 10 squares.
Plague of Flies 2d10 + 4
Area, Magic Villain Action 1o 5 burst x Each enemy in the area! 5 poison damage @ 8 poison damage # 10 poison damageEffect:Each target takes a bane on their next strike.
Land’s Guardian
— Villain Action 2o Self x SelfEffect:The mummy lord gains a +2 bonus to speed and can automatically burrow at full speed while moving. They can then use the Dig maneuver. The next time the mummy lord breaches the surface, each enemy within 2 squares of the mummy lord makes an Agility test.
! Prone and can't stand (EoT) @ Prone # No effectUnbound Horrors 2d10 + 4
Area, Magic Villain Action 3o 5 burst x Each enemy in the area! 5 corruption damage; I < 2 frightened (save ends) @ 8 corruption damage; I < 3 frightened (save ends) # 10 corruption damage; I < 4 frightened and restrained (save ends)