Mummy Lord

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Mummy Lord token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Mummy Lord

Level 4 Leader
Mummy, Undead EV 24
  1. 1M Size
  2. 6 Speed
  3. 155 Stamina
  4. 4 Stability
  5. 6 Free Strike
Immunity Corruption 6, poison 6 Weakness Fire 5
Movement
  1. Might

    4
  2. Agility

    0
  3. Reason

    2
  4. Intuition

    4
  5. Presence

    2
  1. Accursed Slam 2d10 + 4 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 1 x Two creatures or objects
    ! 10 corruption damage; I < 2 bleeding (save ends) @ 14 corruption damage; I < 3 bleeding (save ends) # 17 corruption damage; I < 4 bleeding (save ends)
    Effect:

    While the target is bleeding this way, the potency of any ability used against them increases by 1 for the target.

  2. Binding Curse 2d10 + 4 1 Malice

    Magic, Ranged Main Action
    o Ranged 20 x One creature
    ! 7 corruption damage; I < 2 frightened (save ends) @ 12 corruption damage; I < 3 frightened (save ends) # 16 corruption damage; I < 4 frightened (save ends)
    Effect:

    While frightened this way, a target takes 4 psychic damage whenever they use a move action.

    2+ Malice:

    This ability targets one additional target for each 2 Malice spent.

  3. Summon my Guard! 2 Malice

    Ranged Triggered Action
    o Ranged 10 x Special
    The mummy lord is made winded for the first time in the encounter.
    Effect:

    One mummy or four ghoul cravers appear within distance.

  4. Cursed Transference

    At the end of each of their turns, the mummy lord can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

    5 Malice: The effect that is ended is transferred to another creature within 10 squares.

  5. Plague of Flies 2d10 + 4

    Area, Magic Villain Action 1
    o 5 burst x Each enemy in the area
    ! 5 poison damage @ 8 poison damage # 10 poison damage
    Effect:

    Each target takes a bane on their next strike.

  6. Land’s Guardian

    Villain Action 2
    o Self x Self
    Effect:

    The mummy lord gains a +2 bonus to speed and can automatically burrow at full speed while moving. They can then use the Dig maneuver. The next time the mummy lord breaches the surface, each enemy within 2 squares of the mummy lord makes an Agility test.

    ! Prone and can't stand (EoT) @ Prone # No effect
  7. Unbound Horrors 2d10 + 4

    Area, Magic Villain Action 3
    o 5 burst x Each enemy in the area
    ! 5 corruption damage; I < 2 frightened (save ends) @ 8 corruption damage; I < 3 frightened (save ends) # 10 corruption damage; I < 4 frightened and restrained (save ends)

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Undead Malice


  1. Ravenous Horde 2 Malice

    1. At the end of this round, each hero not already adjacent to one or more undead is beset by two rotting zombies who burst up from the ground to appear in adjacent unoccupied spaces. Each zombie is winded. This feature can't be used two rounds in a row.

  2. Paranormal Fling 3 Malice

    1. Up to three unattended objects on the encounter map rise to float 1 square off the ground. Each object is then pulled 5 squares toward the nearest enemy within 3 squares of the object.

  3. The Grasping, the Hungry 5 Malice

    1. Ravenous and rotting undead arms burst forth from 9 connected squares of a vertical or horizontal surface. Any creature who ends their turn adjacent to an affected square makes an Agility test.

    2. ! 5 damage; restrained (save ends) @ 5 damage; restrained (EoT) # 5 damage
    3. Effect:

      While restrained this way, a creature takes 1d6 damage at the start of each of their turns.

  4. Dread March 7+ Malice

    1. Up to four undead in the encounter move up to their speed and can make a free strike. The number of undead affected increases by 1 for each additional Malice spent on this feature. If an undead is reduced to 0 Stamina during this dread march, they don't die until the march is resolved.

  5. Blood Hunger Echelon 2 5 Malice

    1. One undead acting this turn uses a signature ability against a creature who is bleeding. As a free triggered action, each undead within 5 squares of the first undead moves up to their speed and can make a free strike against the same target.

  6. Necrotic Rupture Echelon 3 5 Malice

    1. Until the end of the round, whenever an undead is reduced to 0 Stamina, they deal 8 corruption damage to each enemy within 3 squares of them.

  7. Death Tax Echelon 4 7 Malice

    1. The undead attempts to rend the vitality of their foes. Each enemy within 5 squares of the undead makes a Might test.

    2. ! 10 corruption damage; the target loses 2 Recoveries @ 8 corruption damage; the target loses 1 Recovery # 5 corruption damage
    3. Effect:

      A target who has fewer Recoveries than they would lose is also weakened (save ends).

    4. Special:

      This ability can't be used by a minion.

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