Bonecage

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Bonecage token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Bonecage

Level 10 Horde Controller
Undead, Soulless EV 12
  1. 3 Size
  2. 6 Speed
  3. 55 Stamina
  4. 5 Stability
  5. 4 Free Strike
Immunity Corruption 10, poison 10 Weakness
Movement Climb
  1. Might

    5
  2. Agility

    -2
  3. Reason

    -2
  4. Intuition

    3
  5. Presence

    -1
  1. Ribcage Chomp 2d10 + 5 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 2 x Two creatures or objects
    ! 9 damage; M < 4 grabbed @ 12 damage; M < 5 grabbed # 14 damage; grabbed
    Effect:

    The bonecage can have up to four size 1 targets grabbed at once. Any creature grabbed by the bonecage takes a bane on the Escape Grab maneuver, and the bonecage has damage immunity 5 against that creature's abilities. When the bonecage is force moved, any creature or object they have grabbed moves with them.

    3 Malice:

    While grabbed this way, a target can't teleport or be teleported.

  2. Labyrinth of Bone 5 Malice

    Area, Magic, Ranged Main Action
    o Four 10 x 1 lines within 3 x Each enemy in the area
    Effect:

    The bonecage can put up to two 90-degree bends in each of the lines. Each target makes an Agility test.

    ! 9 damage @ 7 damage # 4 damage
    Effect:

    The area is difficult terrain for enemies. The effect ends at the end of the encounter or when the bonecage uses this ability again.

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Undead Malice


  1. Ravenous Horde 2 Malice

    1. At the end of this round, each hero not already adjacent to one or more undead is beset by two rotting zombies who burst up from the ground to appear in adjacent unoccupied spaces. Each zombie is winded. This feature can't be used two rounds in a row.

  2. Paranormal Fling 3 Malice

    1. Up to three unattended objects on the encounter map rise to float 1 square off the ground. Each object is then pulled 5 squares toward the nearest enemy within 3 squares of the object.

  3. The Grasping, the Hungry 5 Malice

    1. Ravenous and rotting undead arms burst forth from 9 connected squares of a vertical or horizontal surface. Any creature who ends their turn adjacent to an affected square makes an Agility test.

    2. ! 5 damage; restrained (save ends) @ 5 damage; restrained (EoT) # 5 damage
    3. Effect:

      While restrained this way, a creature takes 1d6 damage at the start of each of their turns.

  4. Dread March 7+ Malice

    1. Up to four undead in the encounter move up to their speed and can make a free strike. The number of undead affected increases by 1 for each additional Malice spent on this feature. If an undead is reduced to 0 Stamina during this dread march, they don't die until the march is resolved.

  5. Blood Hunger Echelon 2 5 Malice

    1. One undead acting this turn uses a signature ability against a creature who is bleeding. As a free triggered action, each undead within 5 squares of the first undead moves up to their speed and can make a free strike against the same target.

  6. Necrotic Rupture Echelon 3 5 Malice

    1. Until the end of the round, whenever an undead is reduced to 0 Stamina, they deal 8 corruption damage to each enemy within 3 squares of them.

  7. Death Tax Echelon 4 7 Malice

    1. The undead attempts to rend the vitality of their foes. Each enemy within 5 squares of the undead makes a Might test.

    2. ! 10 corruption damage; the target loses 2 Recoveries @ 8 corruption damage; the target loses 1 Recovery # 5 corruption damage
    3. Effect:

      A target who has fewer Recoveries than they would lose is also weakened (save ends).

    4. Special:

      This ability can't be used by a minion.

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