Specter
Level 1 Horde Hexer- 1M Size
- 5 Speed
- 10 Stamina
- 1 Stability
- 1 Free Strike
Might
-5Agility
1Reason
0Intuition
0Presence
2
Decaying Touch 2d10 + 2 Signature Ability
Magic, Melee, Strike Main Actiono Melee 1 x One creature! 3 corruption damage; P < 0 weakened (save ends) @ 4 corruption damage; P < 1 weakened (save ends) # 5 corruption damage; P < 2 weakened (save ends)2 Malice:The potency increases by 1. Any living creature who dies from this damage rises at the start of the next round in the target's space as a specter under the Director's control.
Hidden Movement
— Maneuvero Self x SelfEffect:The specter turns invisible, moves up to their speed, and is visible again.
Corruptive Phasing
The specter can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the specter moves through a creature, that creature takes 2 corruption damage. The specter doesn't take damage from being force moved into objects.