Vampire Lord

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Vampire Lord token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Vampire Lord

Level 7 Leader
Undead EV 36
  1. 1M Size
  2. 10 Speed
  3. 220 Stamina
  4. 3 Stability
  5. 7 Free Strike
Immunity Corruption 9, poison 9 Weakness
Movement Climb, hover, teleport
  1. Might

    2
  2. Agility

    5
  3. Reason

    1
  4. Intuition

    1
  5. Presence

    2
  1. Crimson Embrace 2d10 + 5 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 1 x One creature
    ! 13 corruption damage; M < 3 bleeding (save ends) @ 21 corruption damage; M < 4 bleeding (save ends) # 24 corruption damage; M < 5 bleeding (save ends)
    Effect:

    The vampire regains Stamina equal to half the damage dealt, and can end one effect on them that can be ended by a saving throw

    2+ Malice:

    The vampire shifts 3 after striking the last target, and can target one additional creature for every 2 malice spent.

  2. Arise, My Children 2 Malice

    Ranged Maneuver
    o Ranged 10 x Special
    Effect:

    Two blood-starved vampires appear in unoccupied spaces within distance.

  3. Redirected Charm 3 Malice

    Magic, Ranged Free Triggered Action
    o Ranged 5 x One enemy
    A creature makes a strike against the vampire.
    Effect:

    The target becomes the new target of the strike.

  4. Lord's Bloodthirst

    The vampire has speed 15 and an edge on power rolls while any creature within 20 squares of them is bleeding. Any bleeding creature within 5 squares of the vampire can't hide.

  5. Let Us Feast!

    Ranged Villain Action 1
    o 20 burst x Each enemy in the area
    Effect:

    Each target who has P < 4 is now bleeding (save ends).

  6. Red Mist Rising 2d10 + 5

    Area, Magic Villain Action 2
    o 5 burst x Each enemy in the area
    ! 2 damage; M < 3 6 corruption damage @ 7 damage; M < 4 6 corruption damage # 10 damage; M < 5 6 corruption damage
    Effect:

    The vampire turns to mist, filling the area. Until the end of the round, the vampire can't move or be targeted by abilities, but they can use Crimson Embrace against a target in the area. The vampire reforms in an unoccupied space in the area at the end of the round.

  7. Sacrifice

    Magic, Ranged Villain Action 3
    o Ranged 20 x Each chosen ally
    Effect:

    Each target is marked for sacrifice. At the end of the round, each target who isn't dead or destroyed takes 50 corruption damage. The vampire then uses the Wave of Blood.

  8. Wave of Blood

    Area, Magic Villain Action 3
    o 20 burst x Each enemy in the area
    Effect:

    Each target makes a Might test. This ability deals an extra 5 damage for each creature killed by the Sacrifice villain action

    ! 11 corruption damage @ 8 corruption damage # 2 corruption damage

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Undead Malice


  1. Ravenous Horde 2 Malice

    1. At the end of this round, each hero not already adjacent to one or more undead is beset by two rotting zombies who burst up from the ground to appear in adjacent unoccupied spaces. Each zombie is winded. This feature can't be used two rounds in a row.

  2. Paranormal Fling 3 Malice

    1. Up to three unattended objects on the encounter map rise to float 1 square off the ground. Each object is then pulled 5 squares toward the nearest enemy within 3 squares of the object.

  3. The Grasping, the Hungry 5 Malice

    1. Ravenous and rotting undead arms burst forth from 9 connected squares of a vertical or horizontal surface. Any creature who ends their turn adjacent to an affected square makes an Agility test.

    2. ! 5 damage; restrained (save ends) @ 5 damage; restrained (EoT) # 5 damage
    3. Effect:

      While restrained this way, a creature takes 1d6 damage at the start of each of their turns.

  4. Dread March 7+ Malice

    1. Up to four undead in the encounter move up to their speed and can make a free strike. The number of undead affected increases by 1 for each additional Malice spent on this feature. If an undead is reduced to 0 Stamina during this dread march, they don't die until the march is resolved.

  5. Blood Hunger Echelon 2 5 Malice

    1. One undead acting this turn uses a signature ability against a creature who is bleeding. As a free triggered action, each undead within 5 squares of the first undead moves up to their speed and can make a free strike against the same target.

  6. Necrotic Rupture Echelon 3 5 Malice

    1. Until the end of the round, whenever an undead is reduced to 0 Stamina, they deal 8 corruption damage to each enemy within 3 squares of them.

  7. Death Tax Echelon 4 7 Malice

    1. The undead attempts to rend the vitality of their foes. Each enemy within 5 squares of the undead makes a Might test.

    2. ! 10 corruption damage; the target loses 2 Recoveries @ 8 corruption damage; the target loses 1 Recovery # 5 corruption damage
    3. Effect:

      A target who has fewer Recoveries than they would lose is also weakened (save ends).

    4. Special:

      This ability can't be used by a minion.

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