Umbral Stalker

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Umbral Stalker token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Umbral Stalker

Level 1 Horde Ambusher
Undead EV 3
  1. 1M Size
  2. 7 Speed
  3. 15 Stamina
  4. 1 Stability
  5. 2 Free Strike
Immunity Corruption 1, poison 1 Weakness
Movement Climb
  1. Might

    0
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    1
  1. Chilling Grasp 2d10 + 2 Signature Ability

    Magic, Melee, Strike Main Action
    o Melee 1 x One creature or object
    ! 4 cold damage @ 6 cold damage; the stalker can shift 1 square # 7 cold damage; the stalker shifts up to 2 squares
  2. Freezing Dark 2d10 + 2 3 Malice

    Area, Magic Main Action
    o 3 cube within 1 x Each enemy in the area
    ! 2 cold damage @ 3 cold damage # 4 cold damage
    Effect:

    Until the end of the stalker's next turn, the area provides concealment, and blocks line of effect for enemies

  3. Shadow Jump 1 Malice

    Free Maneuver
    o Self x Self

    The umbral stalker teleports to an unoccupied space in an area of concealment within 10 squares.

  4. Corruptive Phasing

    The umbral stalker can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the umbral stalker moves through a creature, that creature takes 2 corruption damage. The umbral stalker doesn't take damage from being force moved into objects.

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Undead Malice


  1. Ravenous Horde 2 Malice

    1. At the end of this round, each hero not already adjacent to one or more undead is beset by two rotting zombies who burst up from the ground to appear in adjacent unoccupied spaces. Each zombie is winded. This feature can't be used two rounds in a row.

  2. Paranormal Fling 3 Malice

    1. Up to three unattended objects on the encounter map rise to float 1 square off the ground. Each object is then pulled 5 squares toward the nearest enemy within 3 squares of the object.

  3. The Grasping, the Hungry 5 Malice

    1. Ravenous and rotting undead arms burst forth from 9 connected squares of a vertical or horizontal surface. Any creature who ends their turn adjacent to an affected square makes an Agility test.

    2. ! 5 damage; restrained (save ends) @ 5 damage; restrained (EoT) # 5 damage
    3. Effect:

      While restrained this way, a creature takes 1d6 damage at the start of each of their turns.

  4. Dread March 7+ Malice

    1. Up to four undead in the encounter move up to their speed and can make a free strike. The number of undead affected increases by 1 for each additional Malice spent on this feature. If an undead is reduced to 0 Stamina during this dread march, they don't die until the march is resolved.

  5. Blood Hunger Echelon 2 5 Malice

    1. One undead acting this turn uses a signature ability against a creature who is bleeding. As a free triggered action, each undead within 5 squares of the first undead moves up to their speed and can make a free strike against the same target.

  6. Necrotic Rupture Echelon 3 5 Malice

    1. Until the end of the round, whenever an undead is reduced to 0 Stamina, they deal 8 corruption damage to each enemy within 3 squares of them.

  7. Death Tax Echelon 4 7 Malice

    1. The undead attempts to rend the vitality of their foes. Each enemy within 5 squares of the undead makes a Might test.

    2. ! 10 corruption damage; the target loses 2 Recoveries @ 8 corruption damage; the target loses 1 Recovery # 5 corruption damage
    3. Effect:

      A target who has fewer Recoveries than they would lose is also weakened (save ends).

    4. Special:

      This ability can't be used by a minion.

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