War Dog Ground Commander

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War Dog Ground Commander token by <Unknown>

War Dog Ground Commander

Level 3 Leader
Humanoid, Soulless, War Dog EV 20
  1. 1M Size
  2. 5 Speed
  3. 120 Stamina
  4. 2 Stability
  5. 5 Free Strike
Immunity โ€” Weakness โ€”
Movement โ€”
  1. Might

    3
  2. Agility

    2
  3. Reason

    3
  4. Intuition

    2
  5. Presence

    2
  1. Conditioning Spear 2d10 + 3 Signature Ability

    Melee, Psionic, Ranged, Strike Main Action
    o Melee 1 or ranged 5 x Two creatures or objects
    ! 8 damage; pull 1 @ 12 damage; pull 2 # 15 damage; pull 3
    Effect:

    One ally within 10 squares of the ground commander can make a free strike.

    1 Malice:

    A target who has I < 2 and who is adjacent to the ground commander after this ability is resolved is grabbed (save ends). This grab can't be escaped using the Escape Grab maneuver. The ground commander can grab up to two creatures at a time.

  2. Highest Posthumous Promotion

    Area, Magic Maneuver
    o 10 burst x Each war dog in the area
    Effect:

    Any target who has a loyalty collar is reduced to 0 Stamina.

  3. Final Orders

    Magic, Ranged Triggered Action
    o Ranged 10 x One ally
    The target takes damage, is force moved, or is reduced to 0 Stamina.
    Effect:

    Even if reduced to 0 Stamina, the target moves up to their speed and can make a free strike after the triggering effect is resolved The target then immediately dies.

  4. End Effect

    At the end of each of their turns, the ground commander can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

  5. Loyalty Collar

    When the ground commander is reduced to 0 Stamina, their loyalty collar explodes, dealing 2d6 damage to each adjacent enemy and object.

  6. Combined Arms

    Area Villain Action 1
    o 10 burst x Each ally in the area
    Effect:

    Each target can make a ranged free strike, then immediately use the Charge main action.

  7. Make an Example of Them

    Magic, Ranged Villain Action 2
    o Ranged 10 x One enemy
    Effect:

    Each ally within 5 squares of the target moves up to their speed and can make a free strike against the target. If the target has I < 2, they are frightened of the ground commander (save ends).

  8. Claim Them for the Body Banks

    Area, Magic Villain Action 3
    o 10 burst x Each creature in the area
    Effect:

    Each target ally shifts up to 2 squares and can use the Grab maneuver. Until the end of the encounter, each target enemy takes a bane on the Escape Grab maneuver.

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War Dogs Malice


  1. Reconstitute 3 Malice

    1. One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

  2. Fire for Effect 5 Malice

    1. Area, Magic, Ranged Maneuver
      o 4 cube within 10
      x Each creature in the area
    2. Effect:

      Each target makes an Agility test. The same condition is imposed on each affected target.

    3. ! 5 fire damage; slowed or weakened (save ends) @ 5 fire damage; slowed or weakened (EoT) # 5 fire damage
  3. Fodder Run 7 Malice

    1. Each war dog minion in the encounter shifts up to their speed and can make a free strike. A minion who does so is then reduced to 0 Stamina.

  4. Loyalty Unto Death Echelon 2 5 Malice

    1. Magic, Ranged Maneuver
      o Ranged 10
      x Two war dogs
    2. Effect:

      Each target who has a loyalty collar shifts up to their speed, then is reduced to 0 Stamina. After each target's Loyalty Collar trait is resolved, each enemy adjacent to either target makes a Presence test.

    3. ! Push 4; the enemy is frightened of the nearest non-minion war dog (save ends) @ Push 2; the enemy is frightened of the nearest non-minion war dog (EoT) # Push 2
  5. Alchemical Cloud Echelon 3 7 Malice

    1. A bank of choking chemicals sweeps across the area of the encounter map. Each enemy in the encounter makes a Might test.

    2. ! 8 poison damage; dazed (EoT) @ 7 poison damage; weakened (EoT) # 4 poison damage
  6. Cry Havoc Echelon 4 7 Malice

    1. Area, Magic Maneuver
      o 3 burst
      x Each enemy in the area
      2d10 + 5
    2. ! 7 psychic damage @ 11 psychic damage; P < 4 frightened (save ends) # 14 psychic damage; P < 5 frightened (save ends)
    3. Effect:

      Each war dog within distance deals an extra 15 damage with strikes until the end of their next turn. Additionally, they end any effect on them that can be ended by a saving throw or that ends at the end of their turn, then shift up to their speed and can make a free strike.

    4. Special:

      This ability can't be used by a minion.

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