War Dog Ground Commander
Level 3 Leader- 1M Size
- 5 Speed
- 120 Stamina
- 2 Stability
- 5 Free Strike
Might
3Agility
2Reason
3Intuition
2Presence
2
Conditioning Spear 2d10 + 3 Signature Ability
Melee, Psionic, Ranged, Strike Main Actiono Melee 1 or ranged 5 x Two creatures or objects! 8 damage; pull 1 @ 12 damage; pull 2 # 15 damage; pull 3Effect:One ally within 10 squares of the ground commander can make a free strike.
1 Malice:A target who has I < 2 and who is adjacent to the ground commander after this ability is resolved is grabbed (save ends). This grab can't be escaped using the Escape Grab maneuver. The ground commander can grab up to two creatures at a time.
Highest Posthumous Promotion
Area, Magic Maneuvero 10 burst x Each war dog in the areaEffect:Any target who has a loyalty collar is reduced to 0 Stamina.
Final Orders
Magic, Ranged Triggered Actiono Ranged 10 x One allyThe target takes damage, is force moved, or is reduced to 0 Stamina.Effect:Even if reduced to 0 Stamina, the target moves up to their speed and can make a free strike after the triggering effect is resolved The target then immediately dies.
End Effect
At the end of each of their turns, the ground commander can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Loyalty Collar
When the ground commander is reduced to 0 Stamina, their loyalty collar explodes, dealing 2d6 damage to each adjacent enemy and object.
Combined Arms
Area Villain Action 1o 10 burst x Each ally in the areaEffect:Each target can make a ranged free strike, then immediately use the Charge main action.
Make an Example of Them
Magic, Ranged Villain Action 2o Ranged 10 x One enemyEffect:Each ally within 5 squares of the target moves up to their speed and can make a free strike against the target. If the target has I < 2, they are frightened of the ground commander (save ends).
Claim Them for the Body Banks
Area, Magic Villain Action 3o 10 burst x Each creature in the areaEffect:Each target ally shifts up to 2 squares and can use the Grab maneuver. Until the end of the encounter, each target enemy takes a bane on the Escape Grab maneuver.