War Dog Taxiarch

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War Dog Taxiarch token by <Unknown>

War Dog Taxiarch

Level 9 Leader
Humanoid, Soulless, War Dog EV 44
  1. 1M Size
  2. 7 Speed
  3. 240 Stamina
  4. 1 Stability
  5. 9 Free Strike
Immunity Weakness
Movement Teleport
  1. Might

    1
  2. Agility

    3
  3. Reason

    5
  4. Intuition

    4
  5. Presence

    3
  1. Stunning Surge 2d10 + 5 Signature Ability

    Magic, Ranged, Strike Main Action
    o Ranged 10 x Two creatures or objects
    ! 14 lightning damage; the lightning spreads 1 square; I < 3 dazed (save ends) @ 19 lightning damage; the lightning spreads 2 squares; I < 4 dazed (save ends) # 23 lightning damage; the lightning spreads 3 squares; I < 5 dazed (save ends)
    Effect:

    The spread is the distance the charge arcs from a target to nearby enemies. Each enemy within spread takes 5 lightning damage.

    2 Malice:

    The lighting spread increases by 2 squares. Additionally, any creature who takes lightning damage from this ability and who has M < 4 is slowed until the end of their next turn.

  2. Overcharge 2 Malice

    Area, Magic, Ranged Maneuver
    o 4 cube within 10 x Each war dog in the area
    Effect:

    Each target shifts up to their speed and can make a free strike that deals an extra 5 lightning damage.

  3. Thunderstruck

    Magic, Melee Triggered Action
    o Melee 1 x The triggering enemy
    An enemy within distance deals damage to the taxiarch
    Effect:

    After the ability is resolved, the target is teleported up to 5 squares and is thunderstruck (save ends). A thunderstruck creature has lightning weakness 5, and the taxiarch gains an edge on power rolls against them.

  4. End Effect

    At the end of each of their turns, the taxiarch can take 15 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

  5. Magnetic Trickery

    Area, Magic Villain Action 1
    o 10 burst x Each enemy in the area
    Effect:

    Slide 5, and if the the target has M < 4, they fall prone.

  6. Conductor of Combat

    Area, Magic Villain Action 2
    o 5 burst x Each war dog in the area
    Effect:

    Each target shifts up to their speed, then can make a free strike or use a maneuver

  7. Unlimited Power!

    Area, Magic Villain Action 3
    o 3 burst x Each creature in the area
    Effect:

    Each target makes an Agility test

    ! 18 lightning damage; the target is thunderstruck (save ends) @ 14 lightning damage; the target is thunderstruck (EoT) # 9 lightning damage

    See Thunderstruck. Additionally, until the end of the encounter, any enemy who moves within 3 squares of the taxiarch for the first time in a round or starts their turn there takes 3 lightning damage.

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War Dogs Malice


  1. Reconstitute 3 Malice

    1. One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

  2. Fire for Effect 5 Malice

    1. Area, Magic, Ranged Maneuver
      o 4 cube within 10
      x Each creature in the area
    2. Effect:

      Each target makes an Agility test. The same condition is imposed on each affected target.

    3. ! 5 fire damage; slowed or weakened (save ends) @ 5 fire damage; slowed or weakened (EoT) # 5 fire damage
  3. Fodder Run 7 Malice

    1. Each war dog minion in the encounter shifts up to their speed and can make a free strike. A minion who does so is then reduced to 0 Stamina.

  4. Loyalty Unto Death Echelon 2 5 Malice

    1. Magic, Ranged Maneuver
      o Ranged 10
      x Two war dogs
    2. Effect:

      Each target who has a loyalty collar shifts up to their speed, then is reduced to 0 Stamina. After each target's Loyalty Collar trait is resolved, each enemy adjacent to either target makes a Presence test.

    3. ! Push 4; the enemy is frightened of the nearest non-minion war dog (save ends) @ Push 2; the enemy is frightened of the nearest non-minion war dog (EoT) # Push 2
  5. Alchemical Cloud Echelon 3 7 Malice

    1. A bank of choking chemicals sweeps across the area of the encounter map. Each enemy in the encounter makes a Might test.

    2. ! 8 poison damage; dazed (EoT) @ 7 poison damage; weakened (EoT) # 4 poison damage
  6. Cry Havoc Echelon 4 7 Malice

    1. Area, Magic Maneuver
      o 3 burst
      x Each enemy in the area
      2d10 + 5
    2. ! 7 psychic damage @ 11 psychic damage; P < 4 frightened (save ends) # 14 psychic damage; P < 5 frightened (save ends)
    3. Effect:

      Each war dog within distance deals an extra 15 damage with strikes until the end of their next turn. Additionally, they end any effect on them that can be ended by a saving throw or that ends at the end of their turn, then shift up to their speed and can make a free strike.

    4. Special:

      This ability can't be used by a minion.

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