War Dog Blood Jumper
Level 10 Minion Harrier- 1M Size
- 7 Speed
- 15 Stamina
- 2 Stability
- 4 Free Strike
Might
5Agility
4Reason
2Intuition
3Presence
2
Jumplance 2d10 + 5 Signature Ability
Charge, Melee, Strike, Weapon Main Actiono Melee 1 x One creature or object per minion! 4 damage @ 7 damage # 9 damage; A < 4 bleeding (save ends)Drop Troop
If the jumper doesn't end their turn on the ground, they fall prone.
Loyalty Collar
When the jumper is reduced to 0 Stamina, their loyalty collar explodes, dealing 3d6 damage to each adjacent enemy and object.