War Dog Tormentite

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War Dog Tormentite token by <Unknown>

War Dog Tormentite

Level 5 Horde Hexer
Humanoid, Soulless, War Dog EV 7
  1. 1M Size
  2. 5 Speed
  3. 30 Stamina
  4. 0 Stability
  5. 3 Free Strike
Immunity โ€” Weakness โ€”
Movement โ€”
  1. Might

    0
  2. Agility

    0
  3. Reason

    2
  4. Intuition

    3
  5. Presence

    0
  1. Mark of Agony 2d10 + 3 Signature Ability

    Magic, Ranged, Strike Main Action
    o Ranged 10 x One creature or object
    ! 6 corruption damage @ 8 corruption damage; the target is marked (save ends) # 9 corruption damage; the target is marked (save ends)
    Effect:

    Strikes made against a target marked this way gain an edge. Additionally, whenever the tormentite takes damage, each target marked by them takes 3 damage.

  2. Vortex of Pain 2d10 + 3 3 Malice

    Area, Magic, Ranged Main Action
    o 4 cube within 10 x Each enemy in the area
    ! 2 corruption damage @ 4 corruption damage # 5 corruption damage; one ally in the area can end one effect on them that can be ended by a saving throw, and can give that effect to one targe
    Effect:

    The tormentite regains 2 Stamina for each creature targeted by this ability.

  3. Persistent Pain

    From the start of the encounter, the tormentite takes 1 damage at the start of each of their turns.

  4. Loyalty Collar

    When the tormentite is reduced to 0 Stamina, their loyalty collar explodes, dealing 2d6 damage to each adjacent enemy and object.

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War Dogs Malice


  1. Reconstitute 3 Malice

    1. One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

  2. Fire for Effect 5 Malice

    1. Area, Magic, Ranged Maneuver
      o 4 cube within 10
      x Each creature in the area
    2. Effect:

      Each target makes an Agility test. The same condition is imposed on each affected target.

    3. ! 5 fire damage; slowed or weakened (save ends) @ 5 fire damage; slowed or weakened (EoT) # 5 fire damage
  3. Fodder Run 7 Malice

    1. Each war dog minion in the encounter shifts up to their speed and can make a free strike. A minion who does so is then reduced to 0 Stamina.

  4. Loyalty Unto Death Echelon 2 5 Malice

    1. Magic, Ranged Maneuver
      o Ranged 10
      x Two war dogs
    2. Effect:

      Each target who has a loyalty collar shifts up to their speed, then is reduced to 0 Stamina. After each target's Loyalty Collar trait is resolved, each enemy adjacent to either target makes a Presence test.

    3. ! Push 4; the enemy is frightened of the nearest non-minion war dog (save ends) @ Push 2; the enemy is frightened of the nearest non-minion war dog (EoT) # Push 2
  5. Alchemical Cloud Echelon 3 7 Malice

    1. A bank of choking chemicals sweeps across the area of the encounter map. Each enemy in the encounter makes a Might test.

    2. ! 8 poison damage; dazed (EoT) @ 7 poison damage; weakened (EoT) # 4 poison damage
  6. Cry Havoc Echelon 4 7 Malice

    1. Area, Magic Maneuver
      o 3 burst
      x Each enemy in the area
      2d10 + 5
    2. ! 7 psychic damage @ 11 psychic damage; P < 4 frightened (save ends) # 14 psychic damage; P < 5 frightened (save ends)
    3. Effect:

      Each war dog within distance deals an extra 15 damage with strikes until the end of their next turn. Additionally, they end any effect on them that can be ended by a saving throw or that ends at the end of their turn, then shift up to their speed and can make a free strike.

    4. Special:

      This ability can't be used by a minion.

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