War Dog Tetrarch

Edit
War Dog Tetrarch token by <Unknown>

War Dog Tetrarch

Level 6 Leader
Humanoid, Soulless, War Dog EV 32
  1. 1M Size
  2. 7 Speed
  3. 180 Stamina
  4. 2 Stability
  5. 7 Free Strike
Immunity Weakness
Movement
  1. Might

    4
  2. Agility

    3
  3. Reason

    2
  4. Intuition

    3
  5. Presence

    4
  1. Houndblade 2d10 + 4 Signature Ability

    Charge, Melee, Ranged, Strike, Weapon Main Action
    o Melee 1 or ranged 3 x Two creatures or objects
    ! 11 damage @ 16 damage; taunted (EoT) # 19 damage; taunted (EoT)
    Effect:

    A creature taunted this way takes a bane on strikes.

    3 Malice:

    Each target loses 1d3 Recoveries.

  2. Get Them, You Dolts! 1 Malice per target

    Ranged Maneuver
    o Ranged 10 x Three creatures
    Effect:

    Each target shifts up to their speed and can make a free strike. If the free strike targets an enemy taunted by the tetrarch, it deals an extra 4 damage.

  3. Sneering Disregard

    Ranged Triggered Action
    o Ranged 10 x The triggering creature
    A creature within distance who is not taunted by the tetrarch targets the tetrarch with a power roll.
    Effect:

    The power roll has a double bane. If the target obtains a tier 1 outcome, the tetrarch ignores any of the power roll's effects other than damage and the target is frightened of the tetrarch (save ends).

  4. End Effect

    At the end of each of their turns, the tetrarch can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

  5. Enter the Fray 2d10 + 4

    Area Villain Action 1
    o 2 burst x Each enemy in the area
    Effect:

    The tetrarch can jump up to 7 squares before using this ability.

    ! Push 2; I < 2 frightened (save ends) @ Push 4; I < 3 frightened (save ends) # Push 5; I < 4 frightened (save ends)
  6. Lay Waste 2d10 + 4

    Area, Ranged, Weapon Villain Action 2
    o Five 2 cubes within 20 x Each creature and object in the area
    ! 7 fire damage; A < 2 slowed (EoT) @ 13 fire damage; A < 3 slowed (save ends) # 16 fire damage; A < 4 slowed (save ends)
    Effect:

    The area is set ablaze until the end of the encounter. While ablaze, the area is difficult terrain, and any creature takes 2 fire damage for each square in the area they enter for the first time in a round

  7. You Would Dare?!

    Villain Action 3
    o Self x Self
    Effect:

    Until the end of the encounter, the tetrarch has damage immunity 2, and their Houndblade ability targets three creatures or objects.

Export monster as data

You can export the monster as data. The data can be used by other applications that support importing data from Stawl.

Report Issue

You must be logged in to report an issue.

Log in

War Dogs Malice


  1. Reconstitute 3 Malice

    1. One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

  2. Fire for Effect 5 Malice

    1. Area, Magic, Ranged Maneuver
      o 4 cube within 10
      x Each creature in the area
    2. Effect:

      Each target makes an Agility test. The same condition is imposed on each affected target.

    3. ! 5 fire damage; slowed or weakened (save ends) @ 5 fire damage; slowed or weakened (EoT) # 5 fire damage
  3. Fodder Run 7 Malice

    1. Each war dog minion in the encounter shifts up to their speed and can make a free strike. A minion who does so is then reduced to 0 Stamina.

  4. Loyalty Unto Death Echelon 2 5 Malice

    1. Magic, Ranged Maneuver
      o Ranged 10
      x Two war dogs
    2. Effect:

      Each target who has a loyalty collar shifts up to their speed, then is reduced to 0 Stamina. After each target's Loyalty Collar trait is resolved, each enemy adjacent to either target makes a Presence test.

    3. ! Push 4; the enemy is frightened of the nearest non-minion war dog (save ends) @ Push 2; the enemy is frightened of the nearest non-minion war dog (EoT) # Push 2
  5. Alchemical Cloud Echelon 3 7 Malice

    1. A bank of choking chemicals sweeps across the area of the encounter map. Each enemy in the encounter makes a Might test.

    2. ! 8 poison damage; dazed (EoT) @ 7 poison damage; weakened (EoT) # 4 poison damage
  6. Cry Havoc Echelon 4 7 Malice

    1. Area, Magic Maneuver
      o 3 burst
      x Each enemy in the area
      2d10 + 5
    2. ! 7 psychic damage @ 11 psychic damage; P < 4 frightened (save ends) # 14 psychic damage; P < 5 frightened (save ends)
    3. Effect:

      Each war dog within distance deals an extra 15 damage with strikes until the end of their next turn. Additionally, they end any effect on them that can be ended by a saving throw or that ends at the end of their turn, then shift up to their speed and can make a free strike.

    4. Special:

      This ability can't be used by a minion.

Report Issue

You must be logged in to report an issue.

Log in

Select which monster band to clone the War Dog Tetrarch to

or a different one