Castellan Hoplon

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Castellan Hoplon token by <Unknown>

Castellan Hoplon

Level 10 Elite Defender
Humanoid, Soulless, War Dog EV 48
  1. 1M Size
  2. 5 Speed
  3. 260 Stamina
  4. 1 Stability
  5. 10 Free Strike
Immunity Damage 3 Weakness
Movement
  1. Might

    5
  2. Agility

    2
  3. Reason

    4
  4. Intuition

    3
  5. Presence

    4
  1. Inspiring Strike 2d10 + 5 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 1 x Two creatures or objects
    ! 15 damage @ 20 damage; push 3 # 24 damage; push 5
    Effect:

    Two allies within 10 squares of Hoplon each shift up to their speed, then can take the Defend main action or make a free strike.

  2. Summon the Onyx Tower 5 Malice

    Ranged Maneuver
    o Ranged 15 x Special
    Effect:

    A 10-square-tall tower made of black stone shimmers into being in an unoccupied space that is 5 squares on a side. The tower has three floors, an entrance in the middle of each side on the ground floor, and a crenelated rooftop. Any war dog inside or adjacent to the tower has damage immunity 2 and regains 5 Stamina at the start of each of their turns, and war dogs inside the tower can observe through and have line of effect through its walls. This ability can be used only once per encounter.

  3. Shield Warden 2d10 + 5 2 Malice

    Area Maneuver
    o 3 burst x Each enemy in the area
    ! R < 3 taunted (EoT) @ R < 4 taunted (EoT) # R < 5 taunted (EoT)
    Effect:

    Until the start of Hoplon's next turn, any enemy ability that includes him as a target takes a bane.

  4. Timely Intervention

    Magic Triggered Action
    o Self x Self
    An enemy within 10 squares targets an ally with an ability.
    Effect:

    Hoplon teleports to an unoccupied space adjacent to the enemy and becomes the new target of the ability. He can then make a free strike against the enemy, and if that enemy has R < 4 they are taunted until the end of their next turn.

  5. Hold the Line

    Each ally within 3 squares of Hoplon has cover and damage immunity 2.

  6. Last Stand

    The first time in an encounter that Hoplon is reduced to 0 Stam- na, he instead has 1 Stamina and gains damage immunity 10 until the end of his next turn. When Hoplon is reduced to 0 Stamina again, each ally within 5 squares of him gains damage immunity 3 and deals an extra 5 damage on strikes, all until the end of the encounter.

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War Dogs Malice


  1. Reconstitute 3 Malice

    1. One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

  2. Fire for Effect 5 Malice

    1. Area, Magic, Ranged Maneuver
      o 4 cube within 10
      x Each creature in the area
    2. Effect:

      Each target makes an Agility test. The same condition is imposed on each affected target.

    3. ! 5 fire damage; slowed or weakened (save ends) @ 5 fire damage; slowed or weakened (EoT) # 5 fire damage
  3. Fodder Run 7 Malice

    1. Each war dog minion in the encounter shifts up to their speed and can make a free strike. A minion who does so is then reduced to 0 Stamina.

  4. Loyalty Unto Death Echelon 2 5 Malice

    1. Magic, Ranged Maneuver
      o Ranged 10
      x Two war dogs
    2. Effect:

      Each target who has a loyalty collar shifts up to their speed, then is reduced to 0 Stamina. After each target's Loyalty Collar trait is resolved, each enemy adjacent to either target makes a Presence test.

    3. ! Push 4; the enemy is frightened of the nearest non-minion war dog (save ends) @ Push 2; the enemy is frightened of the nearest non-minion war dog (EoT) # Push 2
  5. Alchemical Cloud Echelon 3 7 Malice

    1. A bank of choking chemicals sweeps across the area of the encounter map. Each enemy in the encounter makes a Might test.

    2. ! 8 poison damage; dazed (EoT) @ 7 poison damage; weakened (EoT) # 4 poison damage
  6. Cry Havoc Echelon 4 7 Malice

    1. Area, Magic Maneuver
      o 3 burst
      x Each enemy in the area
      2d10 + 5
    2. ! 7 psychic damage @ 11 psychic damage; P < 4 frightened (save ends) # 14 psychic damage; P < 5 frightened (save ends)
    3. Effect:

      Each war dog within distance deals an extra 15 damage with strikes until the end of their next turn. Additionally, they end any effect on them that can be ended by a saving throw or that ends at the end of their turn, then shift up to their speed and can make a free strike.

    4. Special:

      This ability can't be used by a minion.

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