Logostician Vesper

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Logostician Vesper token by <Unknown>

Logostician Vesper

Level 10 Elite Controller
Soulless, War Dog EV 48
  1. 2 Size
  2. 10 Speed
  3. 253 Stamina
  4. 1 Stability
  5. 0 Free Strike
Immunity โ€” Weakness โ€”
Movement โ€”
  1. Might

    2
  2. Agility

    1
  3. Reason

    5
  4. Intuition

    4
  5. Presence

    1
  1. Portal to the Firing Line 2d10 + 5 Signature Ability

    Area, Ranged, Weapon Main Action
    o 5 x 3 line within 15 x Each creature and object in the area
    Special:

    This ability targets only non-prone creatures.

    ! 8 damage @ 12 damage; I < 4 slowed (save ends) # 15 damage; I < 5 slowed (save ends)
    Effect:

    A target creature can choose to drop prone, in which case the ability takes a bane against them.

    2 Malice:

    The area remains active until Vesper is reduced to 0 Stamina or until the end of the encounter. Any non-prone enemy who enters the area for the first time in a round or starts their turn there takes 15 damage, or 7 damage if they choose to fall prone.

  2. Portal to the Mantle 2d10 + 5 3 Malice

    Area, Magic, Ranged Main Action
    o 3 cube within 15 x Each creature and object in the area
    ! 8 fire damage @ 12 fire damage # 15 fire damage
    Effect:

    The area is difficult terrain. Any creature who enters the area for the first time in a round or starts their turn there takes 10 fir damage. Until the end of the encounter, the size of the area increases by 1 at the start of each round.

  3. Portal to the Void 2d10 + 5

    Area, Magic, Ranged Maneuver
    o 5 cube within 15 x Each creature and object in the area
    ! A < 4 pull 3 toward the center of the area @ A < 5 pull 3 toward the center of the area # Pull 3 toward the center of the area
    Effect:

    A portal appears at the center of the area. Any creature at the center of the area when this ability is used or who is pulled into the center for the first time in a round takes 10 sonic damage

    2 Malice:

    The area remains active and deals its damage until Vesper is reduced to 0 Stamina or until the end of the encounter. Any creature who enters the area and has A < 4 is pulled 3 squares toward the center of the area. Any creature who starts their turn in the area and has M < 4 is slowed until the end of their turn.

  4. Portal to the Sky

    Ranged Triggered Action
    o Ranged 3 x One enemy
    The target moves within distance of Vesper.
    Effect:

    The target is dropped through a portal, which teleports them up to 7 squares above a space within 15 squares.

  5. Living Logistics Network

    Each ally who starts their turn within 10 squares of Vesper can teleport whenever they willingly move until the end of their turn. Whenever an affected ally teleports, they deal an extra 5 damage on their next strike.

  6. Crash and Burn

    When Vesper is reduced to 0 Stamina, they move up to their speed and then explode, dealing 4d6 damage to each adjacent enemy and object. Any enemy who takes more than 14 damage this way vertically slides 5 squares.

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War Dogs Malice


  1. Reconstitute 3 Malice

    1. One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

  2. Fire for Effect 5 Malice

    1. Area, Magic, Ranged Maneuver
      o 4 cube within 10
      x Each creature in the area
    2. Effect:

      Each target makes an Agility test. The same condition is imposed on each affected target.

    3. ! 5 fire damage; slowed or weakened (save ends) @ 5 fire damage; slowed or weakened (EoT) # 5 fire damage
  3. Fodder Run 7 Malice

    1. Each war dog minion in the encounter shifts up to their speed and can make a free strike. A minion who does so is then reduced to 0 Stamina.

  4. Loyalty Unto Death Echelon 2 5 Malice

    1. Magic, Ranged Maneuver
      o Ranged 10
      x Two war dogs
    2. Effect:

      Each target who has a loyalty collar shifts up to their speed, then is reduced to 0 Stamina. After each target's Loyalty Collar trait is resolved, each enemy adjacent to either target makes a Presence test.

    3. ! Push 4; the enemy is frightened of the nearest non-minion war dog (save ends) @ Push 2; the enemy is frightened of the nearest non-minion war dog (EoT) # Push 2
  5. Alchemical Cloud Echelon 3 7 Malice

    1. A bank of choking chemicals sweeps across the area of the encounter map. Each enemy in the encounter makes a Might test.

    2. ! 8 poison damage; dazed (EoT) @ 7 poison damage; weakened (EoT) # 4 poison damage
  6. Cry Havoc Echelon 4 7 Malice

    1. Area, Magic Maneuver
      o 3 burst
      x Each enemy in the area
      2d10 + 5
    2. ! 7 psychic damage @ 11 psychic damage; P < 4 frightened (save ends) # 14 psychic damage; P < 5 frightened (save ends)
    3. Effect:

      Each war dog within distance deals an extra 15 damage with strikes until the end of their next turn. Additionally, they end any effect on them that can be ended by a saving throw or that ends at the end of their turn, then shift up to their speed and can make a free strike.

    4. Special:

      This ability can't be used by a minion.

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