War Dog Thanatite

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War Dog Thanatite token by <Unknown>

War Dog Thanatite

Level 6 Horde Controller
Humanoid, Soulless, War Dog EV 8
  1. 1M Size
  2. 5 Speed
  3. 35 Stamina
  4. 0 Stability
  5. 3 Free Strike
Immunity โ€” Weakness โ€”
Movement โ€”
  1. Might

    1
  2. Agility

    1
  3. Reason

    2
  4. Intuition

    3
  5. Presence

    1
  1. Snaking Entrails 2d10 + 3 Signature Ability

    Magic, Ranged Main Action
    o Ranged 10 x One ally
    Effect:

    The target dies and the thanatite makes one power roll against each enemy within 2 squares of the target.

    ! 3 corruption damage; A < 1 slowed (save ends) @ 5 corruption damage; A < 2 slowed (save ends) # 7 corruption damage; A < 3 restrained (save ends)
    3 Malice:

    If an affected enemy is adjacent to any corpse, they are frightened of the thanatite (save ends)

  2. Wall of Flesh

    Area, Magic, Ranged Maneuver
    o 10 wall within 10 x One corpse
    Effect:

    The target spawns a wall of bloody muscle and pulsing viscera that must share one or more squares with the target. Each enemy in the area when the wall is created vertically slides up to 2 squares and is knocked prone. Each square of the wall has 3 Stamina.

  3. Loyalty Collar

    When the thanatite is reduced to 0 Stamina, their loyalty collar explodes, dealing 2d6 damage to each adjacent enemy and object.

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War Dogs Malice


  1. Reconstitute 3 Malice

    1. One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

  2. Fire for Effect 5 Malice

    1. Area, Magic, Ranged Maneuver
      o 4 cube within 10
      x Each creature in the area
    2. Effect:

      Each target makes an Agility test. The same condition is imposed on each affected target.

    3. ! 5 fire damage; slowed or weakened (save ends) @ 5 fire damage; slowed or weakened (EoT) # 5 fire damage
  3. Fodder Run 7 Malice

    1. Each war dog minion in the encounter shifts up to their speed and can make a free strike. A minion who does so is then reduced to 0 Stamina.

  4. Loyalty Unto Death Echelon 2 5 Malice

    1. Magic, Ranged Maneuver
      o Ranged 10
      x Two war dogs
    2. Effect:

      Each target who has a loyalty collar shifts up to their speed, then is reduced to 0 Stamina. After each target's Loyalty Collar trait is resolved, each enemy adjacent to either target makes a Presence test.

    3. ! Push 4; the enemy is frightened of the nearest non-minion war dog (save ends) @ Push 2; the enemy is frightened of the nearest non-minion war dog (EoT) # Push 2
  5. Alchemical Cloud Echelon 3 7 Malice

    1. A bank of choking chemicals sweeps across the area of the encounter map. Each enemy in the encounter makes a Might test.

    2. ! 8 poison damage; dazed (EoT) @ 7 poison damage; weakened (EoT) # 4 poison damage
  6. Cry Havoc Echelon 4 7 Malice

    1. Area, Magic Maneuver
      o 3 burst
      x Each enemy in the area
      2d10 + 5
    2. ! 7 psychic damage @ 11 psychic damage; P < 4 frightened (save ends) # 14 psychic damage; P < 5 frightened (save ends)
    3. Effect:

      Each war dog within distance deals an extra 15 damage with strikes until the end of their next turn. Additionally, they end any effect on them that can be ended by a saving throw or that ends at the end of their turn, then shift up to their speed and can make a free strike.

    4. Special:

      This ability can't be used by a minion.

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