War Dog Blackcap

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War Dog Blackcap token by <Unknown>

War Dog Blackcap

Level 7 Horde Ambusher
Humanoid, Soulless, War Dog EV 9
  1. 1M Size
  2. 6 Speed
  3. 45 Stamina
  4. 0 Stability
  5. 4 Free Strike
Immunity Weakness
Movement Teleport
  1. Might

    1
  2. Agility

    4
  3. Reason

    4
  4. Intuition

    2
  5. Presence

    0
  1. Flesh-Eater Knife 2d10 + 4 Signature Ability

    Magic, Melee, Ranged, Strike, Weapon Main Action
    o Melee 1 or ranged 5 x One creature or object
    ! 8 damage @ 11 damage # 12 damage; M < 4 bleeding and weakened (save ends)
    Effect:

    The blackcap can teleport up to their speed before using this ability, creating an ash clone (see below) in their original square.

  2. Ashes to Ashes

    Ranged Maneuver
    o Ranged 20 x Up to three ash clones
    Effect:

    Each target makes a free strike.

  3. Ash Clones

    An ash clone created by the blackcap has the blackcap's statistics but has 1 Stamina. Ash clones don't take turns in combat, but they can act when the blackcap allows them to and can move when the blackcap willingly moves.

  4. Duplicating Loyalty Collar

    When the blackcap or any of their ash clones is reduced to 0 Stamina, that creature's loyalty collar explodes, dealing 3d6 poison damage to each adjacent enemy and object. If any adjacent enemy has A < 3 they are also weakened (save ends)

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War Dogs Malice


  1. Reconstitute 3 Malice

    1. One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

  2. Fire for Effect 5 Malice

    1. Area, Magic, Ranged Maneuver
      o 4 cube within 10
      x Each creature in the area
    2. Effect:

      Each target makes an Agility test. The same condition is imposed on each affected target.

    3. ! 5 fire damage; slowed or weakened (save ends) @ 5 fire damage; slowed or weakened (EoT) # 5 fire damage
  3. Fodder Run 7 Malice

    1. Each war dog minion in the encounter shifts up to their speed and can make a free strike. A minion who does so is then reduced to 0 Stamina.

  4. Loyalty Unto Death Echelon 2 5 Malice

    1. Magic, Ranged Maneuver
      o Ranged 10
      x Two war dogs
    2. Effect:

      Each target who has a loyalty collar shifts up to their speed, then is reduced to 0 Stamina. After each target's Loyalty Collar trait is resolved, each enemy adjacent to either target makes a Presence test.

    3. ! Push 4; the enemy is frightened of the nearest non-minion war dog (save ends) @ Push 2; the enemy is frightened of the nearest non-minion war dog (EoT) # Push 2
  5. Alchemical Cloud Echelon 3 7 Malice

    1. A bank of choking chemicals sweeps across the area of the encounter map. Each enemy in the encounter makes a Might test.

    2. ! 8 poison damage; dazed (EoT) @ 7 poison damage; weakened (EoT) # 4 poison damage
  6. Cry Havoc Echelon 4 7 Malice

    1. Area, Magic Maneuver
      o 3 burst
      x Each enemy in the area
      2d10 + 5
    2. ! 7 psychic damage @ 11 psychic damage; P < 4 frightened (save ends) # 14 psychic damage; P < 5 frightened (save ends)
    3. Effect:

      Each war dog within distance deals an extra 15 damage with strikes until the end of their next turn. Additionally, they end any effect on them that can be ended by a saving throw or that ends at the end of their turn, then shift up to their speed and can make a free strike.

    4. Special:

      This ability can't be used by a minion.

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