Iron Champion Doru
Level 10 Elite Brute- 1L Size
- 5 Speed
- 260 Stamina
- 2 Stability
- 10 Free Strike
Might
5Agility
4Reason
1Intuition
4Presence
2
Houndaxe 2d10 + 5 Signature Ability
Melee, Strike, Weapon Main Actiono Melee 2 x Two creatures or objects! 15 damage @ 21 damage; Doru gains an edge on his next power roll; M < 4 slide 3 # 25 damage; Doru has a double edge on his next power roll; M < 5 slide 5Effect:The damage from this ability can't be reduced in any way.
3 Malice:This ability targets one additional target.
Bloody Whirlwind 2d10 + 5 2 Malice
Area, Weapon Main Actiono Burst 3 x Each creature and object in the area! 5 damage; A < 3 bleeding (save ends) @ 11 damage; A < 4 bleeding (save ends) # 15 damage; A < 5 bleeding (save ends)Effect:This ability deals an extra 5 damage for each winded target in the area.
Hunting Leap
Ranged Maneuvero Ranged 5 x One creature or objectEffect:Doru jumps to an unoccupied space adjacent to the target, then can make a free strike against them. If the target is bleeding or winded, the distance of the ability becomes Ranged 10 and the free strike deals an extra 5 damage.
Laugh It Off
— Triggered Actiono Self x SelfAn enemy makes a strike against Doru.Effect:The triggering strike takes a bane and Doru gains an edge on his next power roll.
Iron Juggernaut
Doru can't be made slowed or restrained. Additionally, he can move while grabbed, and a creature grabbing him moves along with him unless they let go.
The Scarless
Doru regains 10 Stamina at the start of each of his turns unless he took acid or fire damage since the start of his previous turn. Whe- ever he regains Stamina this way, the Director can spend 2 Malice to end one effect on Doru that can be ended by a saving throw
Champion's Loyalty Collar
When Doru is reduced to 0 Stamina, his loyalty collar explodes, dealing 20 damage to each enemy and object within 3 squares of him.