Rival Elementalist

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Rival Elementalist token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Rival Elementalist

Level 8 Elite Controller
Humanoid, Rival EV 40
  1. 1M Size
  2. 5 Speed
  3. 180 Stamina
  4. 1 Stability
  5. 8 Free Strike
Immunity โ€” Weakness โ€”
Movement โ€”
  1. Might

    0
  2. Agility

    2
  3. Reason

    4
  4. Intuition

    3
  5. Presence

    0
  1. Verdant Rains 2d10 + 4 Signature Ability

    Green, Magic, Ranged, Strike Main Action
    o Ranged 10 x Two creatures or objects
    ! 12 damage; slide 2; M < 2 4 acid damage @ 17 damage; slide 3; M < 3 6 acid damage # 21 damage; slide 4; M < 4 8 acid damage
    Effect:

    One ally within distance ends one condition on themself.

  2. The Chasm Engulfs 2d10 + 4 4 Malice

    Area, Green, Magic, Ranged Main Action
    o 5 cube within 10 x Each enemy in the area
    ! 6 damage @ 10 damage; restrained (EoT) # 14 damage; restrained (save ends)
    Effect:

    The area is difficult terrain for enemies until the end of the encounter. Any enemy in the area has acid weakness 5.

  3. Maw of the Abyss

    Magic, Void Triggered Action
    o Self x Self
    The elementalist takes damage.
    Effect:

    The elementalist can teleport up to 4 squares. Each creature adjacent to the space they leave or appear in takes 4 corruption damage.

  4. Rivalry

    At the start of an encounter, the elementalist chooses one creature within their line of effect. Both the elementalist and the creature can add a d3 roll to power rolls they make against each other.

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Rivals Malice


  1. Work as One 3 Malice

    1. Until the end of the round, each rival can impose a bane on a strike made against an adjacent rival as a free triggered action.

  2. We Just Do It Better 3 Malice

    1. Until the end of the round, whenever any rival makes a power roll against the target of their Rivalry trait, they roll a d3 and add it to the power roll.

  3. Check Out Our Loot 5 Malice

    1. One rival pulls out a magic consumable and hurls it, targeting a 5 x 1 line within 1 square of them or a 3 cube within 10 squares of them. Each enemy in the area makes an Agility test. The rival chooses a damage type and a condition for the outcome of the test from one of the following pairs: sonic damage and dazed, poison damage and weakened, or fire damage and frightened.

    2. ! 11 damage; the condition affects the target (save ends) @ 8 damage; the condition affects the target (EoT) # 5 damage
  4. Calling the Shots 7 Malice

    1. Each rival regains 10 Stamina. Until the end of the round, whenever a rival uses an ability against an enemy, each other rival adjacent to that enemy can make a free strike against them.

  5. Coordinated Takedown 10 Malice

    1. Each rival moves up to their speed and uses a main action or maneuver that doesn't cost Malice.

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