Rival Tactician
Level 10 Elite Artillery- 1M Size
- 5 Speed
- 220 Stamina
- 2 Stability
- 10 Free Strike
Might
5Agility
2Reason
4Intuition
0Presence
3
Forward Assault 2d10 + 5 Signature Ability
Ranged, Strike, Weapon Main Actiono Ranged 10 x Two creatures or objects! 15 damage @ 21 damage; A < 4 prone and can't stand (EoT) # 25 damage; prone; A < 5 can't stand (EoT)5 Malice:Two allies within distance move up to their speed and can use a signature ability that has a double edge.
Guardian From Afar 3 Malice
Area, Ranged, Weapon Main Actiono 3 cube within 10 x One creature in the area! 10 damage; M < 3 weakened (save ends) @ 16 damage; M < 4 weakened (save ends) # 20 damage; M < 5 weakened (save ends)Effect:Each ally in the area regains 10 Stamina.
Battlefield Control
Ranged Triggered Actiono Ranged 10 x The triggering enemyAn enemy within distance willingly movesEffect:At any point during the movement, the tactician and one ally within distance can use a signature ability against the target
Rivalry
At the start of an encounter, the tactician chooses one creature within their line of effect. Both the tactician and the creature can add a d3 roll to power rolls they make against each other.