Rival Shadow
Level 10 Elite Ambusher- 1M Size
- 5 Speed
- 240 Stamina
- 1 Stability
- 10 Free Strike
Might
0Agility
5Reason
3Intuition
2Presence
4
A Hush of Ash 2d10 + 5 Signature Ability
Melee, Strike, Weapon Main Actiono Melee 1 x Two creatures or objects! 15 damage; A < 3 bleeding (save ends) @ 21 damage; A < 4 bleeding (save ends) # 25 damage; A < 5 bleeding (save ends)1 Malice:The shadow can teleport up to 10 squares, then can attempt to hide.
Envenomed Steel
— Maneuvero Self x SelfEffect:The shadow coats their weapon with poison. They have a double edge on their next strike, any potency for that strike increases by 2, and if the target has M < 4, they are weakened (save ends).
Exploit Weakness
The shadow deals an extra 10 damage to any target affected by a condition.
Rivalry
At the start of an encounter, the shadow chooses one creature within their line of effect. Both the shadow and the creature can add a d3 roll to power rolls they make against each other.