Rival Shadow

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Rival Shadow token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Rival Shadow

Level 10 Elite Ambusher
Humanoid, Rival EV 48
  1. 1M Size
  2. 5 Speed
  3. 240 Stamina
  4. 1 Stability
  5. 10 Free Strike
Immunity Weakness
Movement
  1. Might

    0
  2. Agility

    5
  3. Reason

    3
  4. Intuition

    2
  5. Presence

    4
  1. A Hush of Ash 2d10 + 5 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 1 x Two creatures or objects
    ! 15 damage; A < 3 bleeding (save ends) @ 21 damage; A < 4 bleeding (save ends) # 25 damage; A < 5 bleeding (save ends)
    1 Malice:

    The shadow can teleport up to 10 squares, then can attempt to hide.

  2. Envenomed Steel

    Maneuver
    o Self x Self
    Effect:

    The shadow coats their weapon with poison. They have a double edge on their next strike, any potency for that strike increases by 2, and if the target has M < 4, they are weakened (save ends).

  3. Exploit Weakness

    The shadow deals an extra 10 damage to any target affected by a condition.

  4. Rivalry

    At the start of an encounter, the shadow chooses one creature within their line of effect. Both the shadow and the creature can add a d3 roll to power rolls they make against each other.

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Rivals Malice


  1. Work as One 3 Malice

    1. Until the end of the round, each rival can impose a bane on a strike made against an adjacent rival as a free triggered action.

  2. We Just Do It Better 3 Malice

    1. Until the end of the round, whenever any rival makes a power roll against the target of their Rivalry trait, they roll a d3 and add it to the power roll.

  3. Check Out Our Loot 5 Malice

    1. One rival pulls out a magic consumable and hurls it, targeting a 5 x 1 line within 1 square of them or a 3 cube within 10 squares of them. Each enemy in the area makes an Agility test. The rival chooses a damage type and a condition for the outcome of the test from one of the following pairs: sonic damage and dazed, poison damage and weakened, or fire damage and frightened.

    2. ! 11 damage; the condition affects the target (save ends) @ 8 damage; the condition affects the target (EoT) # 5 damage
  4. Calling the Shots 7 Malice

    1. Each rival regains 10 Stamina. Until the end of the round, whenever a rival uses an ability against an enemy, each other rival adjacent to that enemy can make a free strike against them.

  5. Coordinated Takedown 10 Malice

    1. Each rival moves up to their speed and uses a main action or maneuver that doesn't cost Malice.

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