Rival Elementalist

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Rival Elementalist token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Rival Elementalist

Level 10 Elite Controller
Humanoid, Rival EV 48
  1. 1M Size
  2. 5 Speed
  3. 220 Stamina
  4. 1 Stability
  5. 10 Free Strike
Immunity โ€” Weakness โ€”
Movement โ€”
  1. Might

    1
  2. Agility

    3
  3. Reason

    5
  4. Intuition

    4
  5. Presence

    1
  1. Viridescent Storm 2d10 + 5 Signature Ability

    Green, Magic, Ranged, Strike Main Action
    o Ranged 10 x Two creatures or objects
    ! 15 damage; slide 3; M < 3 5 acid damage @ 20 damage; slide 4; M < 4 7 acid damage # 24 damage; slide 5; M < 5 9 acid damage
    Effect:

    One ally within distance ends all conditions on themself.

  2. The World Consumes 5 Malice

    Area, Green, Magic, Ranged Main Action
    o 3 cube within 10 x Each enemy in the area
    Effect:

    The area becomes overgrown with caustic vines until the end of the encounter. While in the area, any enemy has acid weakness 5 and is slowed. Any enemy who ends their turn in the area and has M < 4 is restrained (save ends).

  3. Breach of Nihility

    Magic, Void Triggered Action
    o Self x Self
    The elementalist takes damage.
    Effect:

    The elementalist can teleport up to 5 squares. Each creature adjacent to the space they leave or appear in takes 5 corruption damage.

  4. Rivalry

    At the start of an encounter, the elementalist chooses one creature within their line of effect. Both the elementalist and the creature can add a d3 roll to power rolls they make against each other

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Rivals Malice


  1. Work as One 3 Malice

    1. Until the end of the round, each rival can impose a bane on a strike made against an adjacent rival as a free triggered action.

  2. We Just Do It Better 3 Malice

    1. Until the end of the round, whenever any rival makes a power roll against the target of their Rivalry trait, they roll a d3 and add it to the power roll.

  3. Check Out Our Loot 5 Malice

    1. One rival pulls out a magic consumable and hurls it, targeting a 5 x 1 line within 1 square of them or a 3 cube within 10 squares of them. Each enemy in the area makes an Agility test. The rival chooses a damage type and a condition for the outcome of the test from one of the following pairs: sonic damage and dazed, poison damage and weakened, or fire damage and frightened.

    2. ! 11 damage; the condition affects the target (save ends) @ 8 damage; the condition affects the target (EoT) # 5 damage
  4. Calling the Shots 7 Malice

    1. Each rival regains 10 Stamina. Until the end of the round, whenever a rival uses an ability against an enemy, each other rival adjacent to that enemy can make a free strike against them.

  5. Coordinated Takedown 10 Malice

    1. Each rival moves up to their speed and uses a main action or maneuver that doesn't cost Malice.

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