Rival Tactician
Level 8 Elite Artillery- 1M Size
- 5 Speed
- 180 Stamina
- 2 Stability
- 9 Free Strike
Might
4Agility
1Reason
3Intuition
0Presence
2
Command From the Back 2d10 + 4 Signature Ability
Ranged, Strike, Weapon Main Actiono Ranged 10 x Two creatures or objects! 13 damage @ 18 damage; A < 3 prone # 22 damage; A < 4 prone4 Malice:Two allies within distance move up to their speed and can use a signature ability.
Safeguard 2d10 + 4 3 Malice
Ranged, Strike, Weapon Main Actiono Ranged 10 x One creature or object! 15 damage; M < 2 weakened (save ends) @ 21 damage; M < 3 weakened (save ends) # 26 damage; M < 4 weakened (save ends)Effect:Two allies adjacent to the target each regain 7 Stamina.
Quickshot
Ranged Triggered Actiono Ranged 10 x The triggering enemyAn enemy within distance willingly movesEffect:At any point during the movement, the tactician uses a signature ability against the target.
Rivalry
At the start of an encounter, the tactician chooses one creature within their line of effect. Both the tactician and the creature can add a d3 roll to power rolls they make against each other.