Rival Null
Level 10 Elite Harrier- 1M Size
- 7 Speed
- 240 Stamina
- 3 Stability
- 10 Free Strike
Might
3Agility
5Reason
4Intuition
5Presence
0
Kinetic Danse 2d10 + 5 Signature Ability
Melee, Strike, Weapon Main Actiono Melee 1 x Two creatures or objects! 15 damage; the null shifts up to 4 squares; A < 3 10 damage @ 20 damage; the null shifts up to 5 squares; A < 4 15 damage # 24 damage; the null shifts up to 6 squares; A < 5 19 damageIncapacitate 2d10 + 5 5 Malice
Melee, Psionic, Strike, Weapon Maneuvero Melee 1 x Two creatures or objects! 13 damage; R < 3 dazed and restrained (save ends) @ 17 damage; R < 4 dazed and restrained (save ends) # 20 damage; R < 5 dazed and restrained (save ends)Energy Conservation
The first time each round that the null is targeted by a strike, it takes a bane and the null halves the damage from it. The creature making the strike takes 10 damage.
Rivalry
At the start of an encounter, the null chooses one creature within their line of effect. Both the null and the creature can add a d3 roll to power rolls they make against each other.