Rival Talent

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Rival Talent token by <Unknown>

Rival Talent

Level 10 Elite Hexer
Humanoid, Rival EV 48
  1. 1M Size
  2. 5 Speed
  3. 220 Stamina
  4. 2 Stability
  5. 10 Free Strike
Immunity โ€” Weakness โ€”
Movement โ€”
  1. Might

    0
  2. Agility

    0
  3. Reason

    5
  4. Intuition

    0
  5. Presence

    1
  1. Override 2d10 + 5 Signature Ability

    Psionic, Ranged, Strike, Telekinesis Main Action
    o Ranged 10 x Two creatures or objects
    ! 15 psychic damage @ 20 psychic damage # 24 psychic damage
    4 Malice:

    Each target moves up to their speed and can make a free strike against one enemy of the talent's choice. The target's movement can provoke opportunity attacks, but they can't otherwise be moved in a way that would harm them.

  2. Steal Time 3 Malice

    Chronopathy, Psionic, Ranged Maneuver
    o Ranged 10 x One creature or object
    ! R < 3 slowed (save ends) @ R < 4 restrained (save ends) # R < 5 restrained (save ends)
    Effect:

    One ally within distance can use an additional main action on their next turn.

  3. Psionic Retribution 2 Malice

    Psionic Triggered Action
    o Self; see below x Self
    A creature deals damage to the talent
    Effect:

    The talent halves the damage and shifts up to 2 squares. The triggering creature takes psychic damage equal to half the damage dealt and is pushed up to 5 squares.

  4. Rivalry

    At the start of an encounter, the talent chooses one creature within their line of effect. Both the talent and the creature can add a d3 roll to power rolls they make against each other.

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Rivals Malice


  1. Work as One 3 Malice

    1. Until the end of the round, each rival can impose a bane on a strike made against an adjacent rival as a free triggered action.

  2. We Just Do It Better 3 Malice

    1. Until the end of the round, whenever any rival makes a power roll against the target of their Rivalry trait, they roll a d3 and add it to the power roll.

  3. Check Out Our Loot 5 Malice

    1. One rival pulls out a magic consumable and hurls it, targeting a 5 x 1 line within 1 square of them or a 3 cube within 10 squares of them. Each enemy in the area makes an Agility test. The rival chooses a damage type and a condition for the outcome of the test from one of the following pairs: sonic damage and dazed, poison damage and weakened, or fire damage and frightened.

    2. ! 11 damage; the condition affects the target (save ends) @ 8 damage; the condition affects the target (EoT) # 5 damage
  4. Calling the Shots 7 Malice

    1. Each rival regains 10 Stamina. Until the end of the round, whenever a rival uses an ability against an enemy, each other rival adjacent to that enemy can make a free strike against them.

  5. Coordinated Takedown 10 Malice

    1. Each rival moves up to their speed and uses a main action or maneuver that doesn't cost Malice.

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