Rival Conduit
Level 10 Elite Support- 1M Size
- 5 Speed
- 240 Stamina
- 1 Stability
- 10 Free Strike
Might
4Agility
1Reason
1Intuition
5Presence
3
Sunder the Very Skies 2d10 + 5 Signature Ability
Magic, Melee, Ranged, Strike Main Actiono Melee 1 or ranged 10 x Two creatures or objects! 15 damage; vertical slide 3; M < 3 5 lightning damage @ 20 damage; vertical slide 4; M < 4 7 lightning damage # 24 damage; vertical slide 5; M < 5 9 lightning damageEffect:The conduit or one ally within distance regains Stamina equal to half the damage dealt
2 Malice:Two additional allies within distance regain the same amount of Stamina.
Empyrean Boon 5 Malice
Magic, Ranged Maneuvero Ranged 10 x Self and five allieEffect:Each target has a double edge on their next strike, and that strike deals an extra 10 holy damage. Additionally, they can vertical slide each creature targeted by the strike up to 2 squares.
Unwavering Defender
Damage dealt to any ally adjacent to the conduit is halved.
Rivalry
At the start of an encounter, the conduit chooses one creature within their line of effect. Both the conduit and the creature can add a d3 roll to power rolls they make against each other.