Rival Null
Level 8 Elite Harrier- 1M Size
- 7 Speed
- 200 Stamina
- 3 Stability
- 8 Free Strike
Might
2Agility
4Reason
3Intuition
4Presence
0
Inertial Flow 2d10 + 4 Signature Ability
Melee, Strike, Weapon Main Actiono Melee 1 x Two creatures or objects! 12 damage; the null shifts up to 3 squares; A < 2 8 damage @ 17 damage; the null shifts up to 4 squares; A < 3 13 damage # 21 damage; the null shifts up to 5 squares; A < 4 17 damageStun 2d10 + 4 3 Malice
Melee, Psionic, Strike, Weapon Maneuvero Melee 1 x One creature or object! 12 damage; R < 2 dazed (save ends) @ 17 damage; R < 3 dazed (save ends) # 21 damage; R < 4 dazed and restrained (save ends)Force Dampener
The first time each round that the null is targeted by a strike, it takes a bane and the null halves any damage from it.
Rivalry
At the start of an encounter, the null chooses one creature within their line of effect. Both the null and the creature can add a d3 roll to power rolls they make against each other.