Servitor War Walker

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Servitor War Walker token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Servitor War Walker

Level 1 Elite Mount
Dwarf, Humanoid EV 12
  1. 3 Size
  2. 8 Speed
  3. 60 Stamina
  4. 2 Stability
  5. 4 Free Strike
Immunity Weakness
Movement Climb
  1. Might

    2
  2. Agility

    0
  3. Reason

    -2
  4. Intuition

    0
  5. Presence

    -2
  1. Grasping Claws 2d10 + 2 Signature Ability

    Charge, Melee, Strike, Weapon Main Action
    o Melee 2 x Two creatures or objects
    ! 6 damage @ 9 damage # 12 damage; M < 2 restrained (save ends)
    Effect:

    A target already restrained or restrained by this ability is pulled up to 3 squares. A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise

  2. Stunning Blast 2d10 + 2 3 Malice

    Area, Weapon Maneuver
    o 3 burst x Each enemy in the area
    ! 3 lightning damage; A < 0 slowed (save ends) @ 6 lightning damage; A < 1 slowed (save ends) # 7 lightning damage; A < 2 slowed (save ends)
  3. Cupola

    While riding the war walker, three size 1 allies can occupy the same space. Creatures riding the war walker have cover.

  4. Mobile Prison Harness

    Any restrained or slowed creature who comes adjacent to the war walker is automatically restrained (save ends) and takes a bane on power rolls. A creature restrained this way moves with the war walker.

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Dwarves Malice


  1. Breaching Charge 3 Malice

    1. A dwarf can destroy one adjacent object or square of wall for each 3 Malice spent. Each enemy adjacent to the destroyed object or square takes the object's Stamina in damage (3 for wood, 6 for stone, or 9 for metal).

  2. Rappelling Barrage 5 Malice

    1. Each dwarf acting this turn can automatically climb at full speed while moving. At any point during this movement, they can make a free strike.

  3. Snaring Line 7 Malice

    1. Area, Magic, Ranged Main Action
      o 10 x 1 line within 10
      x Each enemy in the area
    2. Effect:

      Each target makes an Agility test

    3. ! 8 damage; restrained (EoT) @ 6 damage; slowed (EoT) # No effect
    4. The snaring line remains until the end of the encounter. Any enemy who moves into the area for the first time in a round or starts their turn there must make the test.

    5. Special:

      This ability can't be used by a minion.

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