Dwarf Stone Whisperer

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Dwarf Stone Whisperer token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Dwarf Stone Whisperer

Level 3 Platoon Controller
Dwarf, Humanoid EV 10
  1. 1M Size
  2. 5 Speed
  3. 52 Stamina
  4. 2 Stability
  5. 5 Free Strike
Immunity Weakness
Movement Burrow
  1. Might

    1
  2. Agility

    0
  3. Reason

    2
  4. Intuition

    2
  5. Presence

    0
  1. Tile Slide 2d10 + 2 Signature Ability

    Area, Magic Main Action
    o 2 cube within 1 x Each creature and object in the area
    ! 5 damage; slide 1; M < 0 slowed (save ends) @ 8 damage; slide 3; M < 1 slowed (save ends) # 11 damage; slide 5; M < 2 restrained (save ends)
    Effect:

    A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

  2. Stone Wave 2d10 + 2 3 Malice

    Area, Magic, Ranged Maneuver
    o 3 cube within 10 x Each enemy in the area
    ! 4 damage; push 2; R < 1 slowed (save ends) @ 6 damage; push 3; R < 2 slowed (save ends) # 9 damage; push 3; R < 3 slowed (save ends)
    Effect:

    The area is difficult terrain for enemies. A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

  3. Stone Walker

    Whenever the stone whisperer willingly moves, they can phase through up to 2 squares of stone as part of that movement. If they end their movement inside stone, they are shunted out into the space from which they entered it.

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Dwarves Malice


  1. Breaching Charge 3 Malice

    1. A dwarf can destroy one adjacent object or square of wall for each 3 Malice spent. Each enemy adjacent to the destroyed object or square takes the object's Stamina in damage (3 for wood, 6 for stone, or 9 for metal).

  2. Rappelling Barrage 5 Malice

    1. Each dwarf acting this turn can automatically climb at full speed while moving. At any point during this movement, they can make a free strike.

  3. Snaring Line 7 Malice

    1. Area, Magic, Ranged Main Action
      o 10 x 1 line within 10
      x Each enemy in the area
    2. Effect:

      Each target makes an Agility test

    3. ! 8 damage; restrained (EoT) @ 6 damage; slowed (EoT) # No effect
    4. The snaring line remains until the end of the encounter. Any enemy who moves into the area for the first time in a round or starts their turn there must make the test.

    5. Special:

      This ability can't be used by a minion.

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