Dwarf Gunner

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Dwarf Gunner token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Dwarf Gunner

Level 1 Platoon Artillery
Dwarf, Humanoid EV 6
  1. 1M Size
  2. 5 Speed
  3. 26 Stamina
  4. 1 Stability
  5. 4 Free Strike
Immunity โ€” Weakness โ€”
Movement โ€”
  1. Might

    0
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    1
  5. Presence

    0
  1. Portable Ballista 2d10 + 2 Signature Ability

    Ranged, Strike, Weapon Main Action
    o Ranged 10 x One creature or object
    ! 6 damage; push 1 @ 9 damage; push 3 # 12 damage; push 5
    Effect:

    If the target is adjacent to an object or a wall after the power roll is resolved, they are restrained until the end of their next turn. A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

    5 Malice:

    If the target is pushed into another creature, the target and the creature are each restrained until the end of their next turn.

  2. Ensnaring Chains 5 Malice

    Ranged, Weapon Maneuver
    o Ranged 10 x One prone, restrained, or slowed creature
    Effect:

    The gunner makes a free strike against the target, and the prone, restrained, and slowed conditions on the target end. The target is then restrained (save ends).

  3. Split Shot

    Whenever the gunner deals rolled damage to a target, one creature or object adjacent to the target takes 3 damage.

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Dwarves Malice


  1. Breaching Charge 3 Malice

    1. A dwarf can destroy one adjacent object or square of wall for each 3 Malice spent. Each enemy adjacent to the destroyed object or square takes the object's Stamina in damage (3 for wood, 6 for stone, or 9 for metal).

  2. Rappelling Barrage 5 Malice

    1. Each dwarf acting this turn can automatically climb at full speed while moving. At any point during this movement, they can make a free strike.

  3. Snaring Line 7 Malice

    1. Area, Magic, Ranged Main Action
      o 10 x 1 line within 10
      x Each enemy in the area
    2. Effect:

      Each target makes an Agility test

    3. ! 8 damage; restrained (EoT) @ 6 damage; slowed (EoT) # No effect
    4. The snaring line remains until the end of the encounter. Any enemy who moves into the area for the first time in a round or starts their turn there must make the test.

    5. Special:

      This ability can't be used by a minion.

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