Dwarf Gunner
Level 1 Platoon Artillery- 1M Size
- 5 Speed
- 26 Stamina
- 1 Stability
- 4 Free Strike
Might
0Agility
2Reason
0Intuition
1Presence
0
Portable Ballista 2d10 + 2 Signature Ability
Ranged, Strike, Weapon Main Actiono Ranged 10 x One creature or object! 6 damage; push 1 @ 9 damage; push 3 # 12 damage; push 5Effect:If the target is adjacent to an object or a wall after the power roll is resolved, they are restrained until the end of their next turn. A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.
5 Malice:If the target is pushed into another creature, the target and the creature are each restrained until the end of their next turn.
Ensnaring Chains 5 Malice
Ranged, Weapon Maneuvero Ranged 10 x One prone, restrained, or slowed creatureEffect:The gunner makes a free strike against the target, and the prone, restrained, and slowed conditions on the target end. The target is then restrained (save ends).
Split Shot
Whenever the gunner deals rolled damage to a target, one creature or object adjacent to the target takes 3 damage.