Dwarf Warden

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Dwarf Warden token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Dwarf Warden

Level 2 Platoon Brute
Dwarf, Humanoid EV 8
  1. 1M Size
  2. 5 Speed
  3. 59 Stamina
  4. 3 Stability
  5. 5 Free Strike
Immunity โ€” Weakness โ€”
Movement โ€”
  1. Might

    2
  2. Agility

    0
  3. Reason

    0
  4. Intuition

    1
  5. Presence

    0
  1. Concussive Maul 2d10 + 2 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 1 x One creature or object
    ! 7 damage; push 1 @ 10 damage; push 3 # 13 damage; push 5; M < 2 restrained (save ends)
    Effect:

    A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

  2. Concussive Shockwave 2d10 + 2 5 Malice

    Area, Weapon Main Action
    o 3 cube within 1 x Each enemy in the area
    ! 5 damage; push 2; A < 0 slowed (save ends) @ 8 damage; push 2; A < 1 slowed (save ends) # 11 damage; push 2; A < 2 slowed (save ends)
    Effect:

    A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

  3. Escort the Prisoners

    Whenever the warden moves, they can carry an adjacent restrained enemy as if the enemy were grabbed by them.

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Dwarves Malice


  1. Breaching Charge 3 Malice

    1. A dwarf can destroy one adjacent object or square of wall for each 3 Malice spent. Each enemy adjacent to the destroyed object or square takes the object's Stamina in damage (3 for wood, 6 for stone, or 9 for metal).

  2. Rappelling Barrage 5 Malice

    1. Each dwarf acting this turn can automatically climb at full speed while moving. At any point during this movement, they can make a free strike.

  3. Snaring Line 7 Malice

    1. Area, Magic, Ranged Main Action
      o 10 x 1 line within 10
      x Each enemy in the area
    2. Effect:

      Each target makes an Agility test

    3. ! 8 damage; restrained (EoT) @ 6 damage; slowed (EoT) # No effect
    4. The snaring line remains until the end of the encounter. Any enemy who moves into the area for the first time in a round or starts their turn there must make the test.

    5. Special:

      This ability can't be used by a minion.

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