Dwarf Launcher
Level 2 Platoon Hexer- 1M Size
- 5 Speed
- 39 Stamina
- 3 Stability
- 4 Free Strike
Might
1Agility
0Reason
0Intuition
2Presence
0
Concussive Grenade 2d10 + 2 Signature Ability
Area, Ranged, Weapon Main Actiono 3 cube within 5 x Each enemy in the area! 3 damage; push 1 @ 6 damage; push 3; M < 1 slowed (save ends) # 8 damage; push 3; M < 2 slowed (save ends)Effect:A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.
Sleep Grenade 2d10 + 2 3 Malice
Ranged, Weapon Main Actiono 3 cube within 5 x Each enemy in the area! 3 poison damage; I < 0 dazed (save ends) @ 6 poison damage; I < 1 dazed (save ends) # 8 poison damage; I < 2 dazed (save ends)Effect:A target dazed this way treats their characteristic scores as 1 lower for the purpose of resisting potencies.
Indirect Fire
The launcher ignores concealment and cover, and doesn't need line of effect to use their abilities as long as a size 1 opening exists between the dwarf and the target.